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Mario Forever: Community Edition Update Change Log

Mario Forever: Community Edition

Download the latest version of the game here!

For a list of changes, click here.

Game website: https://mfce.rnx.su
Mario Forever Space: https://marioforever.space
Cloud Lounge Discord server: https://mfce.rnx.su/discord
Other Mario Forever games made by the team: https://rnx.su/s/MeteoDream?dir=/Games

Installation

To install it, just extract it anywhere. Your save data is stored in a different location on your computer.

If you are updating the game, you can extract to the same location as the previous version, replacing the files.

If you want to share your save files or delete all your progress, locate to the following directory:

%appdata%\MeteoDream\Mario Forever Community Edition

Before version 2.0.0, the save data location was different. The following location is used for saving in versions 1.0 and 1.1:

%appdata%\Redot\app_userdata\Mario Forever- Community Edition

Please note that when upgrading from 1.0 or 1.1 to 2.0.0 or up, all your data is automatically copied over from the old location to be used in the newer version. This happens if the game could not detect the folder in %appdata%\MeteoDream. No action from the user is required when upgrading.

The only files related to your game progress are files in thss extension and the saves folder.

Troubleshooting

If your graphics card does not support Vulkan or the game otherwise does not run properly by launching the executable, first, try updating the graphics drivers. Most problems are solved just by updating the drivers on your computer.

If updating the drivers did not help and the game still displays incorrectly or crashes on startup, try running the batch file included with the game named 01. Launch in Compatibility Mode.bat. This will force the game to run in Compatibility renderer (OpenGL). Alternatively, you can try 02. Launch in Compatibility Mode (angle).bat, which forces the game to run in Direct3D 11 compatibility renderer.

Please note, that Compatibility Mode is not a recommended way to play and we don't take any responsibility for any visual bugs or glitches that may occur during playthrough.

If the game is occasionally stuttering on Windows during gameplay, you can try setting CPU priority of the game to "Above Normal" or "High" in task manager. If you don't know how to do it, google it.

If you're having microstutters during gameplay, you can try setting VSync in options to 3x Buffer and then restarting the game when prompted. Note that triple buffering increases input lag, but it shouldn't be a problem for high refresh rate displays.

System Requirements

Minimum:

  • OS: Windows 7 x64 / Linux x64; CPU: Any x86-64; RAM: 2 GB; GPU: Integrated graphics with full OpenGL 3.3 support; Storage: at least 300 MB of free space on hard drive.

Recommended:

  • OS: Windows 10 x64 / Linux x64, CPU: Any x86-64, RAM: 4 GB, GPU: Dedicated graphics with full Vulkan 1.2 support; Storage: at least 350 MB of free space on hard drive.

Linux build has been tested on Ubuntu 24.04.

MFCE Update Change Log

Version 2.0.2

Released on September 13th, 2025.

Additions:

  • Added a level selector for Syzxchulun Worlds, appears for the respective world after completing it.
  • Added a confirmation screen when quitting the game from the Pause menu.
  • Added a grace time of 0.05 seconds for running after releasing the run button, making it possible to launch a projectile with the same key while having the same speed, if done quickly. Does not apply with Auto Run tweak.
  • Added an indication in Save Room about completed levels to the Otherworld, BTE World 9 and Human Lab Tower pipes, along with their purple variant when completed in secret mode.
  • Added an itembox console command.
  • Added a hidden tweak "original_snes_pitch", accessible only through editing the tweaks.thss file. Slows down some higher pitched SPC tracks by 2.4%. Only level music is affected.
  • Added an update checker to the save game room, if main menu was skipped.

Changes:

  • Some Expert Mode balance changes:
    • Added a bonus area to Expert 4-3.
    • Time limit in Expert 4-3 has been increased from 440 to 480.
    • Expert 4-4 boss arena now has slightly easier Roto-discs.
    • In Expert 6-1, a few piranha heads have been removed from moving platforms right before checkpoint.
    • Some minor balance changes in Expert 6-4.
    • Otherworld level 8 has been changed to its original level design, after being accidentally nerfed in 2.0.0 release.
      • Item shop is no longer available, and one of the paths have been blocked to force only one path.
    • Expert 5-3 in secret mode now has unique level design changes.
  • Some graphics have been updated:
    • Roto-disc central balls (along with their Expert 8-2 variant), podoboos, finish line, and some other graphics have been updated.
    • Underwater rocks and corals background graphic has been improved.
    • Some map graphics have been changed very slightly.
    • Springboards in medium and maximum quality are now a bit smoother.
    • Otherworld level 5 background is now smoother.
  • In the confirmation screen that appears when erasing a Progress Continue, the Erase/No options have been swapped, making No the default option.
  • The graphics in regular Syzxchulun World 9 are no longer mixed with Softendo's graphics, and vice versa. World 9-4 is not affected.
  • Expert 7-2 soundtrack is now affected by "Copyright-free OST" tweak.

Fixes:

  • Fixed a bug on some Linux systems where the background in tweak menu had black pixels.
  • Fixed Otherworld level 8 boss being immune to projectiles.
  • Fixed a bug where Expert World 7 map music would change to default World 7 if Soundtrack tweak is set to something other than Mixed.
  • Fixed a bug where castle lamps on maximum quality would appear over non-background objects.
  • Fixed a bug where Expert 1-2 warp would take to an unintended level in a completed save pipe.
  • Fixed a bug where regular Syzxchulun Worlds would not show purple text label when completed in secret mode.
  • Fixed hardcoded sounds for Bob-omb kick, Minix shell kick, Minix coin pipe appearing, and switching maps in Minix leaderboards.
  • Fixed a bug on some systems where Otherworld level 8 had jittery spike ceiling near the end.
  • Fixed a bug in Expert Mode during the lava run sequence where the item box would overlap other elements of the HUD.
  • Fixed a bug in Syzxchulun's World 10-2 where some objects could show below power-up blocks.
  • Fixed a Toad House being accessible in Syzxchulun's World 10-2.
  • Fixed a bug in Minix where coins from coin pipes would not disappear off-screen, making performance degrade over time.
  • Fixed a bug where Boos had square shaped hitboxes. They're circles now.
  • Fixed some buttons in Minix game over screen being spammable.
  • Fixed a bug where "Submit your score" button in Minix could not be selected with mouse.
  • Fixed a bug where trying to submit Minix score without internet would not show any error message.
  • Fixed a bug on some Linux systems where Minix leaderboards text would be off-centered.
  • Fixed a bug where bullet launchers in Expert 8-4 would keep shooting after scroll stops.
  • Fixed Goombas being unstompable for a few frames after being thrown by Goomba Bros.
  • Fixed a bug where falling question blocks in World of Stupidity - 3 would appear upside-down.

Engine fixes:

  • Fixed Hammer Bros. killed sprites in medium and maximum quality having an incorrect offset.
  • Fixed Starman and Hammer power-ups playing higher pitched kick sounds when not supposed to.
  • Fixed a bug when collecting stopwatch items in a quick succession.
  • Fixed some layering issues with Roto-discs.
  • Fixed a bug where enemy fireballs played a custom "fireball_bump" skin sound effect.
  • Fixed a softlock when attempting to grab a power-up and dying at the same time with "Pause on Suit Change" tweak enabled.
  • Fixed a bug where Koopa Shells could launch very high up when colliding with platforms.
  • Fixed a bug where "X" map markers would not show up properly in some cases.
  • Fixed a bug where progress continue screen would show world text incorrectly.
  • Fixed a bug where Poisonous Mushrooms could kill the player after crossing the finish line.
  • Fixed a bug where the game would not automatically pause if minimized by clicking the taskbar icon.
  • Fixed a crash when attempting to freeze a Paratroopa with iceballs while being inside of it during i-frames.
  • Fixed a bug where Chilly Thwomps could be frozen with iceballs, leading to a buggy behavior.
  • Fixed a visual bug where springboards on medium and maximum quality could get stuck in an unintended animation.
  • Fixed a bug where stone piranha plants could not be killed with boomerangs.

For change logs of older versions, see this Gist.

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