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@julesfern
Created July 16, 2010 15:55
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smilkit-as3-player.swfResource interpreted as document but transferred with MIME type application/x-shockwave-flash.
[Debug] Resetting the DrawingBoard and Canvas state on '[object DrawingBoard]'
[Info] Playback state set to to playbackPaused. on '[object Viewport]'
[Info] Completed changing playback state to PLAYBACK_PAUSED. on '[object Viewport]'
[Info] About to refresh with remote URL: http://sixty.im/regions.smil on '[object Viewport]'
[Debug] Heartbeat resetting. on '[object Heartbeat]'
[Debug] Removed drawn regions on '[object DrawingBoard]'
[Debug] Resetting the DrawingBoard and Canvas state on '[object DrawingBoard]'
[Debug] Re-drawn 4 regions to the DrawingBoard's Canvas on '[object DrawingBoard]'
[Debug] Handler added to RenderTree during update at 0ms on '[object HTTPVideoHandler]'
[Debug] Attempting to draw 1 handlers to the Canvas on '[object DrawingBoard]'
[Debug] Adding Handler to region 'left-half' on the DrawingBoard on '[object HTTPVideoHandler]'
[Debug] Drawn 1 handlers to the Canvas on '[object DrawingBoard]'
[Debug] Handler added to RenderTree during update at 0ms on '[object HTTPVideoHandler]'
[Debug] Attempting to draw 2 handlers to the Canvas on '[object DrawingBoard]'
[Debug] Adding Handler to region 'right-half' on the DrawingBoard on '[object HTTPVideoHandler]'
[Debug] Drawn 1 handlers to the Canvas on '[object DrawingBoard]'
[Info] Refresh completed with 825 characters of SMIL data. on '[object Viewport]'
[Info] Playback state set to to playbackPlaying. on '[object Viewport]'
[Debug] RenderTree was notified of a viewport playback state change: playbackPlaying on '[object RenderTree]'
[Debug] Worker : JustInTime Worker : Starting up. on '[object Worker]'
[Debug] Worker : Resolve Worker : Priority worker started up. Ceding priority and shutting down. on '[object Worker]'
[Debug] Handler moved to just in time worker's worklist on '[object HTTPVideoHandler]'
[Debug] Handler dispatched LOAD_WAITING, about to enter load wait cycle. on '[object RenderTree]'
[Debug] Entering load wait cycle. on '[object RenderTree]'
[Info] Waiting for more data to load. on '[object Viewport]'
[Debug] Load wait cycle waiting for 1 handlers to dispatch LOAD_READY. on '[object RenderTree]'
[Debug] Handler moved to just in time worker's worklist on '[object HTTPVideoHandler]'
[Debug] Handler dispatched LOAD_WAITING, about to enter load wait cycle. on '[object RenderTree]'
[Debug] Load wait cycle waiting for 2 handlers to dispatch LOAD_READY. on '[object RenderTree]'
[Info] Playback state changed to PLAYBACK_PLAYING, but RenderTree is not ready. Waiting for RenderTree to become ready before resuming playback. on '[object Viewport]'
2[Debug] NetStatus Event on video: status NetStream.Play.Start
[Info] Metadata recieved: Video: H.264, 23.943fps, 480 x 270. Audio: AAC, 2 channels, 44100 Hz.
[Debug] Handler resolved own intrinsic duration (30029) on '[object HTTPVideoHandler]'
[Info] Metadata recieved: Video: H.264, 23.943fps, 480 x 270. Audio: AAC, 2 channels, 44100 Hz.
[Debug] Handler resolved own intrinsic duration (30029) on '[object HTTPVideoHandler]'
[Debug] Handler dispatched LOAD_READY, checking load wait cycle status. on '[object RenderTree]'
[Debug] Handler removed from RenderTree's load wait list on '[object HTTPVideoHandler]'
2[Debug] Load wait cycle waiting for 1 handlers to dispatch LOAD_READY. on '[object RenderTree]'
[Debug] Handler dispatched LOAD_READY, checking load wait cycle status. on '[object RenderTree]'
[Debug] Handler removed from RenderTree's load wait list on '[object HTTPVideoHandler]'
[Debug] Load wait cycle completed. RenderTree now READY. on '[object RenderTree]'
[Info] Ready to play. on '[object Viewport]'
[Info] Playback was deferred because the Viewport was waiting for another operation to complete. Resuming playback now. on '[object Viewport]'
[Info] Completed changing playback state to PLAYBACK_PLAYING. on '[object Viewport]'
[Debug] Heartbeat resumed. on '[object Heartbeat]'
[Debug] Syncing handlers to viewport state: heartbeat is running - resuming all assets. on '[object RenderTree]'
[Debug] Removed drawn regions on '[object DrawingBoard]'
[Debug] Resetting the DrawingBoard and Canvas state on '[object DrawingBoard]'
[Debug] Re-drawn 4 regions to the DrawingBoard's Canvas on '[object DrawingBoard]'
[Debug] Attempting to draw 2 handlers to the Canvas on '[object DrawingBoard]'
[Debug] Adding Handler to region 'left-half' on the DrawingBoard on '[object HTTPVideoHandler]'
[Debug] Adding Handler to region 'right-half' on the DrawingBoard on '[object HTTPVideoHandler]'
[Debug] Drawn 2 handlers to the Canvas on '[object DrawingBoard]'
2[Debug] NetStatus Event on video: status NetStream.Buffer.Full
[Info] Playback state set to to playbackSeeking. on '[object Viewport]'
[Debug] RenderTree was notified of a viewport playback state change: playbackSeeking on '[object RenderTree]'
[Debug] Scheduling a new sync wait cycle to begin on the next Viewport state change to PLAYBACK_PLAYING on '[object RenderTree]'
[Info] Completed changing playback state to PLAYBACK_SEEKING with offset: 0. on '[object Viewport]'
[Debug] Worker : JustInTime Worker : Shutting down. on '[object Worker]'
[Debug] Worker : Resolve Worker : Priority worker shut down. Shutting down in turn. on '[object Worker]'
[Debug] Heartbeat paused. on '[object Heartbeat]'
[Debug] Syncing handlers to viewport state: heartbeat is paused - pausing all non-syncing assets. on '[object RenderTree]'
[Debug] Attempting to draw 2 handlers to the Canvas on '[object DrawingBoard]'
[Info] Seek operation committed. Reverting to previous playback state at offset: 0 on '[object Viewport]'
[Debug] About to revert playback state to playbackPlaying. on '[object Viewport]'
[Info] Playback state set to to playbackPlaying. on '[object Viewport]'
[Debug] RenderTree was notified of a viewport playback state change: playbackPlaying on '[object RenderTree]'
[Debug] About to run a scheduled sync wait cycle. on '[object RenderTree]'
[Debug] Beginning sync operation... on '[object RenderTree]'
2[Debug] No handlers require sync at this time. on '[object RenderTree]'
[Debug] Worker : JustInTime Worker : Starting up. on '[object Worker]'
[Debug] Worker : Resolve Worker : Priority worker started up. Ceding priority and shutting down. on '[object Worker]'
[Info] Completed changing playback state to PLAYBACK_PLAYING. on '[object Viewport]'
[Debug] Heartbeat resumed. on '[object Heartbeat]'
[Debug] Syncing handlers to viewport state: heartbeat is running - resuming all assets. on '[object RenderTree]'
[Debug] Removed drawn regions on '[object DrawingBoard]'
[Debug] Resetting the DrawingBoard and Canvas state on '[object DrawingBoard]'
[Debug] Re-drawn 4 regions to the DrawingBoard's Canvas on '[object DrawingBoard]'
[Debug] Attempting to draw 2 handlers to the Canvas on '[object DrawingBoard]'
[Debug] Adding Handler to region 'left-half' on the DrawingBoard on '[object HTTPVideoHandler]'
[Debug] Adding Handler to region 'right-half' on the DrawingBoard on '[object HTTPVideoHandler]'
[Debug] Drawn 2 handlers to the Canvas on '[object DrawingBoard]'
2[Debug] NetStatus Event on video: status NetStream.Seek.Notify
2[Info] Metadata recieved: Video: H.264, 23.943fps, 480 x 270. Audio: AAC, 2 channels, 44100 Hz.
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