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@juliancoleman
Created December 30, 2024 05:11
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#include QMK_KEYBOARD_H
enum custom_keycodes {
REPT = SAFE_RANGE
};
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_COLEMAK,
_NUMPAD
};
#define L1 TO(_COLEMAK)
#define L2 TT(_NUMPAD)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* L1 (Colemak DHm)
* By nature of the shift key, it's still possible that
* shifting the comma may result in the < key being
* printed to the screen. Likewise with the other special
* characters.
*
* ,-----------------------------. ,-----------------------------.
* | Q | W | F | P | B | | J | L | U | Y | BSP |
* |-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----|
* | A | R | S | T | G | | M | N | E | I | O |
* |-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----|
* | Z | X | C | D | V | | K | H | ,/⌃ | ./⌥ | / |
* `-----------------------------' `-----------------------------'
* ,--------------------. ,--------------------.
* | ⇧/⏎ | RPT | ENC | | ENC | ␣ | ⌘ |
* `--------------------' `--------------------.
*/
[_COLEMAK] = LAYOUT_sweeeeep(
KC_Q, KC_W, KC_F, KC_P , KC_B, KC_J, KC_L, KC_U, KC_Y, KC_BSPC,
KC_A, KC_R, KC_S, KC_T , KC_G, KC_M, KC_N, KC_E, KC_I, KC_O,
KC_Z, KC_X, KC_C, KC_D , KC_V, KC_K, KC_H, LCTL_T(KC_COMM), LALT_T(KC_DOT), KC_SCLN,
SC_SENT, REPT, KC_NO, KC_NO, KC_SPC, KC_LGUI
),
/* L2 (Numpad & Fn)
* Again here, we can utilize the Shift key to access
* the remaining special characters.
* TODO: explore moving higher-utilized programming chars
* to the left hand, (e.g. parens, brackets, etc.)
*
* ,-----------------------------. ,-----------------------------.
* | | | | | | | 7 | 8 | 9 | - | DEL |
* |-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----|
* | | | | | | | 4 | 5 | 6 | = | \ |
* |-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----|
* | | | | | | | 1 | 2 | 3 | / | ' |
* `-----------------------------' `-----------------------------'
* ,--------------------. ,--------------------.
* | ⇧ | SPC | ENC | | ENC | 0 | . |
* `--------------------' `--------------------.
*/
[_NUMPAD] = LAYOUT_sweeeeep(
KC_NO, KC_NO, KC_NO, KC_NO , KC_NO , KC_7, KC_8, KC_9, KC_MINS, KC_DEL,
KC_NO, KC_NO, KC_NO, KC_NO , KC_NO , KC_4, KC_5, KC_6, KC_EQL , KC_BSLS,
L1 , KC_NO, KC_NO, KC_NO , KC_NO , KC_1, KC_2, KC_3, KC_SLSH, KC_QUOT,
KC_LSFT, KC_SPC, KC_NO, KC_NO, KC_0, KC_DOT
)
};
/**
* Define combos. I need to update the count, but some of these can be shifted or otherwise
* used with a modifier key.
*/
const uint16_t PROGMEM gesc_combo[] = {KC_Q, KC_W, COMBO_END};
const uint16_t PROGMEM lprn_combo[] = {KC_T, KC_G, COMBO_END};
const uint16_t PROGMEM rprn_combo[] = {KC_M, KC_N, COMBO_END};
const uint16_t PROGMEM tab_combo[] = {KC_A, KC_R, COMBO_END};
const uint16_t PROGMEM lbrc_combo[] = {KC_S, KC_T, COMBO_END};
const uint16_t PROGMEM rbrc_combo[] = {KC_E, KC_N, COMBO_END};
const uint16_t PROGMEM l2_combo[] = {KC_Z, KC_X, COMBO_END};
combo_t key_combos[] = {
// Default layer combos
COMBO(gesc_combo, QK_GESC),
COMBO(lprn_combo, KC_LPRN),
COMBO(rprn_combo, KC_RPRN),
COMBO(tab_combo, KC_TAB),
COMBO(lbrc_combo, KC_LBRC),
COMBO(rbrc_combo, KC_RBRC),
// TT from Default to Numpad layer
COMBO(l2_combo, TT(L2))
};
/**
* Repeat Key Functionality
*/
// Used to extract the basic tapping keycode from a dual-role key.
// Example: GET_TAP_KC(MT(MOD_RSFT, KC_E)) == KC_E
#define GET_TAP_KC(dual_role_key) dual_role_key & 0xFF
uint16_t last_keycode = KC_NO;
uint8_t last_modifier = 0;
// Initialize variables holding the bitfield
// representation of active modifiers.
uint8_t mod_state;
uint8_t oneshot_mod_state;
void process_repeat_key(uint16_t keycode, const keyrecord_t *record) {
if (keycode != REPT) {
// Early return when pressing a pure layer key
// to retain modifiers
switch (keycode) {
case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:
case QK_MOMENTARY ... QK_MOMENTARY_MAX:
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:
case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:
case QK_TO ... QK_TO_MAX:
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
case KC_LSFT:
case KC_RSFT:
return;
}
// apply existing modifiers
last_modifier = oneshot_mod_state > mod_state ? oneshot_mod_state : mod_state;
// process additional keys pressed in different layers
switch (keycode) {
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
if (record->event.pressed) {
last_keycode = GET_TAP_KC(keycode);
}
break;
default:
if (record->event.pressed) {
last_keycode = keycode;
}
break;
}
} else { // keycode == REPT
if (record->event.pressed) {
register_mods(last_modifier);
register_code16(last_keycode);
} else {
unregister_code16(last_keycode);
unregister_mods(last_modifier);
}
}
}
/**
* Rotary Encoder Functionality
*/
bool encoder_update_user(uint8_t index, bool clockwise) {
// left hand; move cursor left or right by one character
if (index == 0) {
if (clockwise) {
tap_code(KC_LEFT);
} else {
tap_code(KC_RGHT);
}
}
// right hand; move cursor up or down by one character
else if (index == 1) {
if (clockwise) {
tap_code(KC_UP);
} else {
tap_code(KC_DOWN);
}
}
return false;
}
// putting it all together
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
process_repeat_key(keycode, record);
// It's important to update the mod variables *after* calling process_repeat_key, or else
// only a single modifier from the previous key is repeated (e.g. Ctrl+Shift+T then Repeat produces Shift+T)
mod_state = get_mods();
oneshot_mod_state = get_oneshot_mods();
return true;
};
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