Created
September 2, 2019 09:30
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babylonsample.js
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<template> | |
<div id="phaserCanvas"></div> | |
</template> | |
<script> | |
export default { | |
data() { | |
return { | |
game: () => {} | |
}; | |
}, | |
mounted() { | |
if (process.client) { | |
import("phaser") | |
.then(this.bootStrapPhaser) | |
.catch(console.error); | |
} | |
}, | |
methods: { | |
bootStrapPhaser(Phaser) { | |
window.Phaser = Phaser; | |
const phaserConfig = { | |
parent: "phaserCanvas", | |
transparent:true, | |
type: Phaser.AUTO, | |
width: window.innerWidth, | |
height: window.innerHeight, | |
physics: { | |
default: "arcade", | |
arcade: { | |
gravity: { y: 300 }, | |
debug: true | |
} | |
}, | |
scene: { | |
preload, | |
create, | |
update | |
} | |
}; | |
this.game = window.game = new Phaser.Game(phaserConfig); | |
function preload() { | |
//this.load.setBaseURL("http://labs.phaser.io"); | |
this.load.image("sky", "/sky.png"); | |
this.load.image("ground", "/platform.png"); | |
this.load.image("star", "/star.png"); | |
this.load.image("bomb", "bomb.png"); | |
this.load.spritesheet("dude", "dude.png", { | |
frameWidth: 32, | |
frameHeight: 48 | |
}); | |
} | |
let platforms, | |
player, | |
cursors, | |
stars, | |
score = 0, | |
scoreText, | |
bombs; | |
function create() { | |
this.add.image(400, 300, "sky"); | |
platforms = this.physics.add.staticGroup(); | |
platforms | |
.create(400, 568, "ground") | |
.setScale(2) | |
.refreshBody(); | |
platforms.create(600, 400, "ground"); | |
platforms.create(50, 250, "ground"); | |
platforms.create(750, 220, "ground"); | |
player = this.physics.add.sprite(100, 450, "dude"); | |
player.setBounce(0.2); | |
player.setCollideWorldBounds(true); | |
this.anims.create({ | |
key: "left", | |
frames: this.anims.generateFrameNumbers("dude", { start: 0, end: 3 }), | |
frameRate: 10, | |
repeat: -1 | |
}); | |
this.anims.create({ | |
key: "turn", | |
frames: [{ key: "dude", frame: 4 }], | |
frameRate: 20 | |
}); | |
this.anims.create({ | |
key: "right", | |
frames: this.anims.generateFrameNumbers("dude", { start: 5, end: 8 }), | |
frameRate: 10, | |
repeat: -1 | |
}); | |
this.physics.add.collider(player, platforms); | |
cursors = this.input.keyboard.createCursorKeys(); | |
scoreText = this.add.text(16, 500, "score: 0", { | |
fontSize: "32px", | |
fill: "#000" | |
}); | |
stars = this.physics.add.group({ | |
key: "star", | |
repeat: 11, | |
setXY: { x: 12, y: 0, stepX: 70 } | |
}); | |
stars.children.iterate(function(child) { | |
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); | |
}); | |
this.physics.add.collider(stars, platforms); | |
this.physics.add.overlap(player, stars, collectStar, null, this); | |
function collectStar(player, star) { | |
star.disableBody(true, true); | |
score += 10; | |
scoreText.setText("Score: " + score); | |
if (stars.countActive(true) === 0) { | |
stars.children.iterate(function(child) { | |
child.enableBody(true, child.x, 0, true, true); | |
}); | |
var x = | |
player.x < 400 | |
? Phaser.Math.Between(400, 800) | |
: Phaser.Math.Between(0, 400); | |
var bomb = bombs.create(x, 200, "bomb"); | |
bomb.setBounce(1); | |
bomb.setCollideWorldBounds(true); | |
bomb.setVelocity(Phaser.Math.Between(-200, 200), 20); | |
} | |
} | |
bombs = this.physics.add.group(); | |
this.physics.add.collider(bombs, platforms); | |
this.physics.add.collider(player, bombs, hitBomb, null, this); | |
function hitBomb(player, bomb) { | |
this.physics.pause(); | |
player.setTint(0xff0000); | |
player.anims.play("turn"); | |
gameOver = true; | |
} | |
} | |
function update() { | |
if (cursors.left.isDown) { | |
player.setVelocityX(-160); | |
player.anims.play("left", true); | |
} else if (cursors.right.isDown) { | |
player.setVelocityX(160); | |
player.anims.play("right", true); | |
} else { | |
player.setVelocityX(0); | |
player.anims.play("turn"); | |
} | |
if (cursors.up.isDown && player.body.touching.down) { | |
player.setVelocityY(-330); | |
} | |
} | |
} | |
} | |
}; | |
</script> | |
<style scoped> | |
* { | |
margin: 0%; | |
padding: 0%; | |
} | |
#phaserCanvas{ | |
position: absolute; | |
top:52px; | |
} | |
</style> |
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