Created
December 10, 2012 12:43
-
-
Save julianosam/4250345 to your computer and use it in GitHub Desktop.
bad_titanium_ass
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var st_move = { | |
keep_time: 360, | |
turn_dir: 5, | |
move_dir: 10, | |
angle : 10, | |
calls : 0, | |
run: function (robot) { | |
robot.turn(this.turn_dir); | |
robot.move(this.move_dir); | |
robot.rotateCannon(1); | |
//if(++this.calls == this.keep_time){ | |
//this.turn_dir++; | |
//this.move_dir++; | |
//this.calls = 0; | |
//} | |
} | |
} | |
var st_fire = { | |
keep_time: 3, | |
amount: 4, | |
run: function (robot){ | |
robot.fire(); | |
robot.turnLeft(this.amount); | |
robot.fire(); | |
robot.turnRight(this.amount); | |
} | |
} | |
var strategies = { | |
active : 0, | |
moves : 0, | |
array : [st_move, st_fire], | |
get : function() { | |
return this.array[this.active]; | |
}, | |
plan : function(){ | |
var st = this.get(); | |
this.moves++; | |
if(this.moves > st.keep_time){ | |
this.active = this.active+1 >= this.array.length ? 0 : this.active+1 ; | |
this.moves = 0; | |
} | |
}, | |
set : function(index){ | |
this.moves = 0; | |
this.active = index; | |
} | |
}; | |
var Robot = function(robot) { | |
//console.log("Position: " + robot.position.x + ', '+robot.position.y); | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
strategies.get().run(ev.robot); | |
strategies.plan(); | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
var other = ev.scannedRobot; | |
//if (robot.id == other.parentId || robot.parentId == other.id) return; | |
robot.stop(); | |
//console.log(other.angle); | |
strategies.set(1); | |
}; | |
// this method gets called whenever we hit another robot... | |
Robot.prototype.onRobotCollision = function(ev) { | |
}; | |
// this method gets called whenever we hit a wall... | |
Robot.prototype.onWallCollision = function(ev) { | |
ev.robot.back(50); | |
ev.robot.turn(90); | |
//ev.robot.back(50); | |
}; | |
Robot.prototype.onHitByBullet = function(ev){ | |
ev.robot.move(25); | |
console.log("Bullet from:" + ev.bearing); | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment