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October 29, 2015 09:13
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vispy_mesh
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## | |
import sys | |
import numpy as np | |
from vispy import scene | |
from vispy.color import Color | |
from vispy import gloo | |
from vispy.scene.cameras import TurntableCamera | |
import vispy.io | |
import vispy.geometry | |
import ply | |
## | |
verts, faces, normals, nothin = vispy.io.read_mesh("mesh.obj") | |
meshdata = vispy.geometry.MeshData(vertices=verts, faces=faces) | |
#mesh = scene.visuals.Mesh(vertices=verts, shading='smooth', faces=faces) | |
# sanity check | |
assert np.allclose(normals, meshdata.get_vertex_normals(), atol=1e-5) | |
canvas = scene.SceneCanvas(keys='interactive', size=(800, 600), show=True) | |
# Set up a viewbox to display the cube with interactive arcball | |
view = canvas.central_widget.add_view() | |
view.bgcolor = '#efefef' | |
#view.camera = 'turntable' | |
view.camera = TurntableCamera(fov=45) | |
#view.padding = 100 | |
#view.camera.depth_value = 10 | |
#print view.camera.depth_value | |
color = Color("#3f51b5") | |
mesh = scene.visuals.Mesh(meshdata=meshdata, shading='smooth', color='w') | |
mesh.set_gl_state('translucent', depth_test=True, cull_face=True) | |
view.add(mesh) | |
# Add a 3D axis to keep us oriented | |
axis = scene.visuals.XYZAxis(parent=view.scene) | |
if __name__ == '__main__' and sys.flags.interactive == 0: | |
canvas.app.run() | |
## |
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