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OPENROBOT
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function Robot(robot) { | |
this.dd = false; | |
} | |
// well, we need to do something... | |
// whenever our robot is idle, this method gets called. | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
///robot.ahead(10); | |
//robot.rotateCannon(-robot.cannonAbsoluteAngle); | |
//robot.turn(-robot.angle) | |
var x = robot.position.x; | |
var y = robot.position.y; | |
var pi = Math.PI; | |
var dx = 0 - x; | |
var dy = 0 - y; | |
var degree = Math.atan2(dx,-dy)*180/pi; | |
if(!this.dd) | |
robot.log(x,y,degree); | |
this.dd=true; | |
}; | |
// this method gets called whenever we hit another robot... | |
Robot.prototype.onRobotCollision = function(ev) {}; | |
// this method gets called whenever we hit a wall... | |
Robot.prototype.onWallCollision = function(ev) {}; | |
// yay we see another robot! time to wreak some havoc... | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot; | |
robot = ev.robot; | |
//robot.fire(1); | |
}; | |
// ohhh... we were hit by another robot... | |
Robot.prototype.onHitByBullet = function(ev) { | |
var robot; | |
robot = ev.robot; | |
robot.turn(90 - ev.bulletBearing); | |
}; |
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