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SDL2_Windows
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// main.cpp | |
#include <stdio.h> | |
#include <SDL2/SDL.h> | |
#include <iostream> | |
const int SCREEN_WIDTH = 640; | |
const int SCREEN_HEIGHT = 480; | |
int main(int argc, char *argv[]) | |
{ | |
SDL_Init(SDL_INIT_VIDEO); | |
SDL_Window *window = SDL_CreateWindow("Kenongo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, 0); | |
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); | |
SDL_Event input; | |
bool quit = false; | |
int r = 0; | |
int g = 255; | |
int b = 100; | |
// Game Loop | |
while (!quit) | |
{ | |
while (SDL_PollEvent(&input) > 0) | |
{ | |
if (input.type == SDL_QUIT) | |
{ | |
quit = true; | |
} | |
else if (input.type == SDL_KEYDOWN) | |
{ | |
r = rand() % 255; | |
g = rand() % 255; | |
b = rand() % 255; | |
} | |
SDL_SetRenderDrawColor(renderer, r, g, b, SDL_ALPHA_OPAQUE); | |
SDL_RenderClear(renderer); | |
SDL_RenderPresent(renderer); | |
} | |
} | |
SDL_DestroyRenderer(renderer); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return 0; | |
} |
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