Created
January 20, 2018 00:50
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#include <stdint.h> | |
#include <stdio.h> | |
typedef struct | |
{ | |
float x, y, z; | |
} Vec3; | |
typedef struct | |
{ | |
Vec3 point; | |
Vec3 normal; | |
} MeshVert; | |
typedef struct | |
{ | |
int vertex_count; | |
MeshVert* vertices; | |
} Mesh; | |
Mesh* mesh_load(FILE* file) | |
{ | |
#define HEADER_SIZE 80 | |
char header[HEADER_SIZE]; | |
fread(header, HEADER_SIZE, 1, file); | |
uint32_t triangle_count; | |
fread(&triangle_count, sizeof(triangle_count), 1, file); | |
Mesh mesh; | |
mesh.vertex_count = triangle_count * 3; | |
mesh.vertices = malloc(sizeof(MeshVert) * mesh.vertex_count); | |
for (int i = 0; i < triangle_count; ++i) | |
{ | |
Vec3 normal; | |
frea(&normal, sizeof(normal), 1, file); | |
Vec3 vertices[3]; | |
fread(vertices, sizeof(vertices[0]), 3, file); | |
uint16_t attribute_size; | |
fread(&attribute_size, sizeof(attribute_size), file); | |
// skip attributes | |
fseek(file, attribute_size, SEEK_CUR); | |
for (int k = 0; k < 3; ++k) | |
{ | |
mesh.vertices[i * 3 + k].point = vertices[k]; | |
mesh.normals[i * 3 + k].point = normal; | |
} | |
} | |
} | |
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