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#include <stdint.h> | |
#include <stdio.h> | |
#include <memory.h> | |
#define STB_IMAGE_WRITE_IMPLEMENTATION | |
#include "stb_image_write.h" | |
#define DDS_MAGIC 542327876 | |
#define FOUR_CC_DXT1 0x31545844 |
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indent -bl -lp -bap -npsl -l160 -nut -ldi1 -di1 -i4 vec_math.h vec_math3.h |
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#!/bin/bash | |
convert lena.tiff test0.jpg | |
b=4 | |
for i in `seq 1 360`; do | |
x=$(($i-1)) | |
if [ $(($i%2)) -eq 0 ]; | |
then | |
b=$((4)) | |
else |
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#include <iostream> | |
#include <cmath> | |
template <class T, class F> | |
struct double_decorator | |
{ | |
F func; | |
double_decorator(F func) : func(func) {} | |
T operator()(T x) |
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#include <iostream> | |
template <typename T> | |
struct vector | |
{ | |
constexpr static int DEFAULT_SIZE = 16; | |
vector() | |
{ | |
size = 0; | |
capacity = 0; |
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#include <iostream> | |
#include <string> | |
#include <vector> | |
#include <map> | |
#include <regex> | |
#include <ctype.h> | |
namespace Lisp | |
{ |
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#include <stdint.h> | |
#include <stdio.h> | |
typedef struct | |
{ | |
float x, y, z; | |
} Vec3; | |
typedef struct |
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(use srfi-1) | |
; partition(0) | |
; (null) | |
; partition(n) | |
; (n) + part(0) | |
; (n - 1) + part(1) | |
; (n - 2) + part(2) | |
; ... |
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(define (prime-sieve count) | |
(let ((marked (make-vector count #f))) | |
(define (build-list index) | |
(if (>= index count) | |
'() | |
(if (vector-ref marked index) | |
(build-list (+ index 1)) | |
(cons (+ index 1) (build-list (+ index 1)))))) |
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// See my SO answer https://stackoverflow.com/questions/35208476/unity3d-difference-between-multiplypoint-and-multiplypoint3x4 | |
// https://github.com/jameslinden/unity-decompiled/blob/master/UnityEngine/UnityEngine/Matrix4x4.cs | |
public Vector3 MultiplyPoint(Vector3 v) | |
{ | |
Vector3 vector3; | |
vector3.x = ( m00 * v.x + m01 * v.y + m02 * v.z) + m03; | |
vector3.y = ( m10 * v.x + m11 * v.y + m12 * v.z) + m13; | |
vector3.z = ( m20 * v.x + m21 * v.y + m22 * v.z) + m23; | |
float num = 1f / ( ( m30 * v.x + m31 * v.y + m32 * v.z) + m33); | |
vector3.x *= num; |
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