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January 11, 2013 10:28
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2013-01-11
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<?xml version="1.0" encoding="utf-8"?> | |
<library xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="library.xsd"> | |
<book id="1"> | |
<author>Martin Robinson</author> | |
<title>The Art of Dead Space</title> | |
<description>The Art of Dead Space is the ultimate gallery of the Dead Space universe, with over 300 images including sketches and concept art by acclaimed artists from breathtaking spacescapes to terrifying necromorphs, character designs to creating a religion, plus commentary from the artists themselves. | |
Includes art from Dead Space, Dead Space: Extraction, Dead Space: Ignition, and Dead Space 2.</description> | |
<release>2013-02-05</release> | |
</book> | |
<book id="2"> | |
<author>Vandad Nahavandipoor</author> | |
<title>iOS 6 Programming Cookbook</title> | |
<description>Overcome the vexing issues you’ll inevitably confront when creating apps for the iPhone, iPad, or iPod touch. By making use of new and revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to write complete iOS apps—including ways to store and protect data, enhance and animate graphics, manage files and folders, and take advantage of Passbook. | |
Thoroughly updated for iOS 6 SDK, this cookbook shows you how to use hundreds of techniques to solve problems that developers of all levels commonly face. Each recipe includes sample code you can use right away.</description> | |
<release>2012-12-25</release> | |
</book> | |
<book id="3"> | |
<author>Jason R. Briggs</author> | |
<title>Python for Kids: A Playful Introduction to Programming</title> | |
<description>Python is a powerful, expressive programming language that's easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone.Pyton for Kids brings Python to life and brings you (and your parents) into the world of programming. | |
The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.</description> | |
<release>2012-12-19</release> | |
</book> | |
<book id="4"> | |
<author>Professor Robert Harper</author> | |
<title>Practical Foundations for Programming Languages</title> | |
<description>Types are the central organizing principle of the theory of programming languages. | |
In this innovative book, Professor Robert Harper offers a fresh perspective on the fundamentals of these languages through the use of type theory. Whereas most textbooks on the subject emphasize taxonomy, Harper instead emphasizes genetics, examining the building blocks from which all programming languages are constructed. Language features are manifestations of type structure. The syntax of a language is governed by the constructs that define its types, and its semantics is determined by the interactions among those constructs. The soundness of a language design - the absence of ill-defined programs - follows naturally. Professor Harper's presentation is simultaneously rigorous and intuitive, relying on only elementary mathematics. The framework he outlines scales easily to a rich variety of language concepts and is directly applicable to their implementation. The result is a lucid introduction to programming theory that is both accessible and practical.</description> | |
<release>2012-12-17</release> | |
</book> | |
</library> |
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