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# Builds a Libpng framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libpng in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libpng you want to build, shove it in the | |
# same directory as this script, and run "./libpng.sh". Grab a cuppa. And voila. | |
#=============================================================================== | |
: ${LIB_VERSION:=1.6.27} | |
# Current iPhone SDK | |
: ${IPHONE_SDKVERSION:=`xcodebuild -showsdks | grep iphoneos | egrep "[[:digit:]]+\.[[:digit:]]+" -o | tail -1`} | |
# Specific iPhone SDK | |
# : ${IPHONE_SDKVERSION:=8.1} | |
: ${XCODE_ROOT:=`xcode-select -print-path`} | |
: ${TARBALLDIR:=`pwd`} | |
: ${SRCDIR:=`pwd`/src} | |
: ${IOSBUILDDIR:=`pwd`/ios/build} | |
: ${OSXBUILDDIR:=`pwd`/osx/build} | |
: ${PREFIXDIR:=`pwd`/ios/prefix} | |
: ${IOSFRAMEWORKDIR:=`pwd`/ios/framework} | |
: ${OSXFRAMEWORKDIR:=`pwd`/osx/framework} | |
LIB_TARBALL=$TARBALLDIR/libpng-$LIB_VERSION.tar.xz | |
LIB_SRC=$SRCDIR/libpng-${LIB_VERSION} | |
#=============================================================================== | |
ARM_DEV_CMD="xcrun --sdk iphoneos" | |
SIM_DEV_CMD="xcrun --sdk iphonesimulator" | |
#=============================================================================== | |
# Functions | |
#=============================================================================== | |
abort() | |
{ | |
echo | |
echo "Aborted: $@" | |
exit 1 | |
} | |
doneSection() | |
{ | |
echo | |
echo "=================================================================" | |
echo "Done" | |
echo | |
} | |
#=============================================================================== | |
cleanEverythingReadyToStart() | |
{ | |
echo Cleaning everything before we start to build... | |
rm -rf iphone-build iphonesim-build | |
rm -rf $IOSBUILDDIR | |
rm -rf $PREFIXDIR | |
rm -rf $IOSFRAMEWORKDIR/$FRAMEWORK_NAME.framework | |
doneSection | |
} | |
#=============================================================================== | |
downloadLibpng() | |
{ | |
if [ ! -s $LIB_TARBALL ]; then | |
echo "Downloading libpng ${LIB_VERSION}" | |
curl -L -o $LIB_TARBALL http://sourceforge.net/projects/libpng/files/libpng16/${LIB_VERSION}/libpng-${LIB_VERSION}.tar.xz | |
fi | |
doneSection | |
} | |
#=============================================================================== | |
unpackLibpng() | |
{ | |
[ -f "$LIB_TARBALL" ] || abort "Source tarball missing." | |
echo Unpacking libpng into $SRCDIR... | |
[ -d $SRCDIR ] || mkdir -p $SRCDIR | |
[ -d $LIB_SRC ] || ( cd $SRCDIR; tar xfj $LIB_TARBALL ) | |
[ -d $LIB_SRC ] && echo " ...unpacked as $LIB_SRC" | |
doneSection | |
} | |
#=============================================================================== | |
buildLibpngForIPhoneOS() | |
{ | |
export CC=$XCODE_ROOT/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang | |
export CC_BASENAME=clang | |
export CXX=$XCODE_ROOT/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ | |
export CXX_BASENAME=clang++ | |
# avoid the `LDFLAGS` env to include the homebrew Cellar | |
export LDFLAGS="" | |
cd $LIB_SRC | |
echo Building Libpng for iPhoneSimulator | |
export CFLAGS="-O3 -arch i386 -arch x86_64 -isysroot $XCODE_ROOT/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${IPHONE_SDKVERSION}.sdk -mios-simulator-version-min=${IPHONE_SDKVERSION} -Wno-error-implicit-function-declaration" | |
make distclean | |
./configure --prefix=$PREFIXDIR/iphonesim-build --disable-dependency-tracking --enable-static=yes --enable-shared=no | |
make | |
make install | |
doneSection | |
echo Building Libpng for iPhone | |
export CFLAGS="-O3 -arch armv7 -arch armv7s -arch arm64 -isysroot $XCODE_ROOT/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${IPHONE_SDKVERSION}.sdk -mios-version-min=${IPHONE_SDKVERSION}" | |
make distclean | |
./configure --host=arm-apple-darwin --prefix=$PREFIXDIR/iphone-build --disable-dependency-tracking --enable-static=yes --enable-shared=no | |
make | |
make install | |
doneSection | |
} | |
#=============================================================================== | |
scrunchAllLibsTogetherInOneLibPerPlatform() | |
{ | |
cd $PREFIXDIR | |
# iOS Device | |
mkdir -p $IOSBUILDDIR/armv7 | |
mkdir -p $IOSBUILDDIR/armv7s | |
mkdir -p $IOSBUILDDIR/arm64 | |
# iOS Simulator | |
mkdir -p $IOSBUILDDIR/i386 | |
mkdir -p $IOSBUILDDIR/x86_64 | |
ALL_LIBS="" | |
echo Splitting all existing fat binaries... | |
$ARM_DEV_CMD lipo "iphone-build/lib/libpng.a" -thin armv7 -o $IOSBUILDDIR/armv7/libpng.a | |
$ARM_DEV_CMD lipo "iphone-build/lib/libpng.a" -thin armv7s -o $IOSBUILDDIR/armv7s/libpng.a | |
$ARM_DEV_CMD lipo "iphone-build/lib/libpng.a" -thin arm64 -o $IOSBUILDDIR/arm64/libpng.a | |
$SIM_DEV_CMD lipo "iphonesim-build/lib/libpng.a" -thin i386 -o $IOSBUILDDIR/i386/libpng.a | |
$SIM_DEV_CMD lipo "iphonesim-build/lib/libpng.a" -thin x86_64 -o $IOSBUILDDIR/x86_64/libpng.a | |
echo Build an universal library | |
} | |
#=============================================================================== | |
buildFramework() | |
{ | |
: ${1:?} | |
FRAMEWORKDIR=$1 | |
BUILDDIR=$2 | |
VERSION_TYPE=Alpha | |
FRAMEWORK_NAME=libpng | |
FRAMEWORK_VERSION=A | |
FRAMEWORK_CURRENT_VERSION=$LIB_VERSION | |
FRAMEWORK_COMPATIBILITY_VERSION=$LIB_VERSION | |
FRAMEWORK_BUNDLE=$FRAMEWORKDIR/$FRAMEWORK_NAME.framework | |
echo "Framework: Building $FRAMEWORK_BUNDLE from $BUILDDIR..." | |
rm -rf $FRAMEWORK_BUNDLE | |
echo "Framework: Setting up directories..." | |
mkdir -p $FRAMEWORK_BUNDLE | |
mkdir -p $FRAMEWORK_BUNDLE/Versions | |
mkdir -p $FRAMEWORK_BUNDLE/Versions/$FRAMEWORK_VERSION | |
mkdir -p $FRAMEWORK_BUNDLE/Versions/$FRAMEWORK_VERSION/Resources | |
mkdir -p $FRAMEWORK_BUNDLE/Versions/$FRAMEWORK_VERSION/Headers | |
mkdir -p $FRAMEWORK_BUNDLE/Versions/$FRAMEWORK_VERSION/Documentation | |
echo "Framework: Creating symlinks..." | |
ln -s $FRAMEWORK_VERSION $FRAMEWORK_BUNDLE/Versions/Current | |
ln -s Versions/Current/Headers $FRAMEWORK_BUNDLE/Headers | |
ln -s Versions/Current/Resources $FRAMEWORK_BUNDLE/Resources | |
ln -s Versions/Current/Documentation $FRAMEWORK_BUNDLE/Documentation | |
ln -s Versions/Current/$FRAMEWORK_NAME $FRAMEWORK_BUNDLE/$FRAMEWORK_NAME | |
FRAMEWORK_INSTALL_NAME=$FRAMEWORK_BUNDLE/Versions/$FRAMEWORK_VERSION/$FRAMEWORK_NAME | |
echo "Lipoing library into $FRAMEWORK_INSTALL_NAME..." | |
$ARM_DEV_CMD lipo -create $BUILDDIR/*/libpng.a -o "$FRAMEWORK_INSTALL_NAME" || abort "Lipo $1 failed" | |
echo "Framework: Copying includes..." | |
cp -r $PREFIXDIR/iphone-build/include/* $FRAMEWORK_BUNDLE/Headers/ | |
echo "Framework: Creating plist..." | |
cat > $FRAMEWORK_BUNDLE/Resources/Info.plist <<EOF | |
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>CFBundleDevelopmentRegion</key> | |
<string>English</string> | |
<key>CFBundleExecutable</key> | |
<string>${FRAMEWORK_NAME}</string> | |
<key>CFBundleIdentifier</key> | |
<string>org.libpng</string> | |
<key>CFBundleInfoDictionaryVersion</key> | |
<string>6.0</string> | |
<key>CFBundlePackageType</key> | |
<string>FMWK</string> | |
<key>CFBundleSignature</key> | |
<string>????</string> | |
<key>CFBundleVersion</key> | |
<string>${FRAMEWORK_CURRENT_VERSION}</string> | |
</dict> | |
</plist> | |
EOF | |
doneSection | |
} | |
#=============================================================================== | |
# Execution starts here | |
#=============================================================================== | |
mkdir -p $IOSBUILDDIR | |
# cleanEverythingReadyToStart #may want to comment if repeatedly running during dev | |
echo "LIB_VERSION: $LIB_VERSION" | |
echo "LIB_SRC: $LIB_SRC" | |
echo "IOSBUILDDIR: $IOSBUILDDIR" | |
echo "PREFIXDIR: $PREFIXDIR" | |
echo "IOSFRAMEWORKDIR: $IOSFRAMEWORKDIR" | |
echo "IPHONE_SDKVERSION: $IPHONE_SDKVERSION" | |
echo "XCODE_ROOT: $XCODE_ROOT" | |
echo | |
downloadLibpng | |
unpackLibpng | |
buildLibpngForIPhoneOS | |
scrunchAllLibsTogetherInOneLibPerPlatform | |
buildFramework $IOSFRAMEWORKDIR $IOSBUILDDIR | |
echo "Completed successfully" | |
#=============================================================================== |
For the simulator, you should also add --host=arm-apple-darwin
to the ./configure
line of the simulator.
However, it still does not build for me due to some arm neon related compiler problem:
libtool: compile: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -DHAVE_CONFIG_H -I. -O3 -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator10.3.sdk -mios-simulator-version-min=10.3 -Wno-error-implicit-function-declaration -c arm/filter_neon.S -o arm/filter_neon.o arm/../pngpriv.h:476:24: error: unexpected token in argument list typedef unsigned long png_ptruint; ^ make[1]: *** [arm/filter_neon.lo] Error 1 make: *** [all] Error 2
Update: seems to be a bug in libpng 1.6.30. See:
https://sourceforge.net/p/libpng/bugs/266/
I was able to compile 1.6.27 but in order to get around zlib errors I removed
# Include the zlib header so that the defaults below are known @# include <zlib.h>
from:
scripts/pnglibconf.dfa
I compile on mac m1, first I delete arch arm7, armv7s, then same error as you, It help me very much!
Is this script still viable?
They've bumped the CMake version of lib-png to 3.14 which should be enough to support iOS-builds ... But it seems that they haven't made the necessary changes in the configs.
Simulator is not built under Sierra with errors
configure: error: cannot run C compiled programs.