Created
November 30, 2016 06:55
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Rubber banding in swift
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public func rubberBand(value: CGFloat, min: CGFloat, max: CGFloat, bandLength: CGFloat) -> CGFloat { | |
if value >= min && value <= max { | |
// While we're within range we don't rubber band the value. | |
return value | |
} | |
if bandLength <= 0 { | |
// The rubber band doesn't exist, return the minimum value so that we stay put. | |
return min | |
} | |
let rubberBandCoefficient: CGFloat = 0.55 | |
// Accepts values from [0...+inf and ensures that f(x) < bandLength for all values. | |
let band: (CGFloat) -> CGFloat = { value in | |
let demoninator = value * rubberBandCoefficient / bandLength + 1 | |
return bandLength * (1 - 1 / demoninator) | |
} | |
if (value > max) { | |
return band(value - max) + max; | |
} else if (value < min) { | |
return min - band(min - value); | |
} | |
return value; | |
} |
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