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@jverkoey
Created March 21, 2013 23:15
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//
// Copyright 2013 Jeff Verkoeyen
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#import "PHPixelHeartAnimation.h"
@implementation PHPixelHeartAnimation {
PHSpritesheet* _spritesheet;
PHSpriteAnimation* _animation;
}
- (id)init {
if ((self = [super init])) {
_spritesheet = [[PHSpritesheet alloc] initWithName:@"pixelheart" spriteSize:CGSizeMake(26, 23)];
_animation = [[PHSpriteAnimation alloc] initWithSpritesheet:_spritesheet];
[_animation addStillFrameAtX:0 y:0];
_animation.repeats = YES;
_animation.bounces = NO;
}
return self;
}
- (void)renderBitmapInContext:(CGContextRef)cx size:(CGSize)size {
CGContextSaveGState(cx);
CGSize spriteSize = _spritesheet.spriteSize;
CGFloat value = self.bassDegrader.value;
CGImageRef imageRef = [_animation imageRefAtCurrentTick];
CGRect heartFrame = CGRectMake(floorf((size.width - spriteSize.width) / 2),
floorf((size.height - spriteSize.height) / 2),
spriteSize.width,
spriteSize.height);
heartFrame = CGRectInset(heartFrame, (1 - value) * 10 - 5, (1 - value) * 10 - 5);
CGContextDrawImage(cx, heartFrame, imageRef);
CGImageRelease(imageRef);
CGContextRestoreGState(cx);
}
- (void)renderPreviewInContext:(CGContextRef)cx size:(CGSize)size {
[self.bassDegrader tickWithPeak:0.5];
[self renderBitmapInContext:cx size:size];
}
- (NSString *)tooltipName {
return @"Pixel Heart";
}
- (NSArray *)categories {
return @[
PHAnimationCategoryPixelHeart
];
}
@end
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