Created
January 12, 2019 22:36
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MakieSphericalHarmonics
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using GSL | |
using Makie | |
struct Y | |
l::Int | |
m::Int | |
function Y(l,m) | |
@assert -l <= m <= l | |
new(l,m) | |
end | |
end | |
function (y::Y)(θ,φ) | |
Plm = GSL.sf_legendre_sphPlm_e(y.l, abs(y.m), cos(θ)).val | |
exp(im*y.m*φ) * Plm | |
end | |
θ = range(0,stop=π, length=50) | |
φ = range(0, stop=2π, length=100) | |
x = [sin(θ)*cos(φ) for θ in θ, φ in φ] | |
y = [sin(θ)*sin(φ) for θ in θ, φ in φ] | |
z = [cos(θ) for θ in θ, φ in φ] | |
function scale01(xs) | |
mi, ma = extrema(xs) | |
(xs .- mi) ./ (ma - mi) | |
end | |
function compute_color(l,m) | |
vals = [Y(l,m)(θ, φ) for θ in θ, φ in φ] | |
Float32.(scale01(imag.(vals))) * RGBf0(1,1,1) | |
end | |
scene = Scene(raw = false, resolution = (500, 500)) | |
surface!(scene, x, y, z) | |
l = 1 | |
m = 0 | |
thm = Theme(raw = true, camera = campixel!) | |
sliderl = slider(thm, 1:10, start=l) | |
# sliderm = slider(thm, -10:10, start=m) | |
sliderm = slider(thm, 0:10, start=m) | |
on(sliderl[end][:value]) do l_new | |
global l = l_new | |
scene[end][:color] = compute_color(l,m) | |
end | |
on(sliderm[end][:value]) do m_new | |
global m = clamp(m_new, -l, l) | |
scene[end][:color] = compute_color(l,m) | |
end | |
scene[end][:color] = compute_color(l,m) | |
vbox( | |
hbox(sliderl,sliderm), | |
scene) |
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