Created
February 26, 2023 02:04
-
-
Save jwinget/5cfdb382fa0e50b210f09b9b06f206a6 to your computer and use it in GitHub Desktop.
Conway's game of life in R
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| start_game <- function(side_length) { | |
| # Boards are always square | |
| x <- rep(c(TRUE, FALSE), length.out = side_length^2) | |
| # Generate random probability for cells to start alive or dead | |
| p <- runif(min = 0, max = 1, n = side_length^2) | |
| # Set up the board | |
| board <- sample(x, size = side_length^2, replace = TRUE, prob = p) | |
| # Pre-calculate neighbor squares for all grid positions | |
| neighbors <- purrr::map(1:length(board), ~calc_neighbors(.x, side_length)) | |
| game <- (list(board = board, | |
| neighbors = neighbors)) | |
| # Game loop | |
| for(i in seq_along(1:1E3)) { | |
| draw_board(game$board) | |
| Sys.sleep(0.05) | |
| game <- update_game(game) | |
| } | |
| } | |
| calc_neighbors <- function(idx, side_length) { | |
| # Given an index, generate its neighbors | |
| out <- c( | |
| idx + 1, | |
| idx - 1, | |
| idx + side_length - 1, | |
| idx + side_length, | |
| idx + side_length + 1, | |
| idx - side_length - 1, | |
| idx - side_length, | |
| idx - side_length + 1 | |
| ) | |
| # Handle edge cases | |
| # The values to remove are based on the order in the "out" object | |
| rem <- c(rep(TRUE,8)) | |
| if (idx %% side_length == 0){ | |
| # Right edge | |
| rem[c(1,5,8)] <- FALSE | |
| } | |
| if (idx %% side_length == 1) { | |
| # Left edge | |
| rem[c(2,3,6)] <- FALSE | |
| } | |
| if (idx <= side_length) { | |
| # Top edge | |
| rem[6:8] <- FALSE | |
| } | |
| if (idx > (side_length^2 - side_length)) { | |
| # Bottom edge | |
| rem[3:5] <- FALSE | |
| } | |
| # This (accidentally) treats the world as wraparound | |
| return(out[which(rem)]) | |
| } | |
| draw_board <- function(board) { | |
| side_length <- sqrt(length(board)) | |
| image(matrix(board, ncol = side_length)) | |
| } | |
| update_game <- function(game) { | |
| neighbor_counts <- purrr::imap(game$board, ~{ | |
| sum(game$board[game$neighbors[[.y]]]) | |
| }) |> | |
| unlist() | |
| #---- DA RULEZ ---- | |
| # Any live cell with two or three live neighbours survives. | |
| # Any dead cell with three live neighbours becomes a live cell. | |
| # All other live cells die in the next generation. Similarly, all other dead cells stay dead. | |
| new_board <- purrr::map2(game$board, neighbor_counts, ~{ | |
| if(.x == TRUE) { | |
| # Live cell | |
| if(.y ==2 || .y == 3) { | |
| TRUE | |
| } else { FALSE } | |
| } else if (.x == FALSE) { | |
| # Dead cell | |
| if(.y == 3) { | |
| TRUE | |
| } else { FALSE } | |
| } | |
| }) |> unlist() | |
| # No need to change/recalculate neighbors | |
| return(list(board = new_board, | |
| neighbors = game$neighbors)) | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment