This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
=>> Building net/eternalterminal | |
build started at Sun Jul 17 18:00:16 UTC 2022 | |
port directory: /usr/ports/net/eternalterminal | |
package name: eternalterminal-6.2.1 | |
building for: FreeBSD 130amd64-default-job-06 13.0-RELEASE-p11 FreeBSD 13.0-RELEASE-p11 amd64 | |
maintained by: [email protected] | |
Makefile ident: | |
Poudriere version: 3.2.8-21-g883afb07 | |
Host OSVERSION: 1400063 | |
Jail OSVERSION: 1300139 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// From https://github.com/Tessil/robin-map/tree/master/include/tsl | |
// As a single-include so it can be used from godbolt, only difference is the local includes have been removed and the files inlined. | |
// Maps to commit 5cf53c6f5d81ba31a475f66ac4a61c6f54e476d3 | |
/// | |
/// robin_growth_policy.h | |
/// | |
/** | |
* MIT License |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//! | |
//! To fix this, the only byte that should handle a CAN is the packet receive response, which can be ACK, NAK, and CAN. | |
//! My fix for this required changing expect_byte, expect_byte_or_cancel, and read_byte. | |
/// Test sending a packet containing control characters, it should be received | |
/// intact. | |
#[test] | |
fn test_read_packet_control_characters() { | |
use std::io::{Read, Write}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
bind KP_SLASH spectate // Pressing KEYPAD / will join as a spectator. | |
bind KP_MULTIPLY "jointeam blue" // Pressing KEYPAD * will join as BLU. | |
bind KP_MINUS "jointeam red" // Pressing KEYPAD - will join as RED. | |
bind KP_INS "join_class random" // Pressing KEYPAD 0 will change class to a random class. | |
bind KP_END "join_class scout" // Pressing KEYPAD 1 will change class to Scout. | |
bind KP_DOWNARROW "join_class soldier" // Pressing KEYPAD 2 will change class to Soldier. | |
bind KP_PGDN "join_class pyro" // Pressing KEYPAD 3 will change class to Pyro. | |
bind KP_LEFTARROW "join_class demoman" // Pressing KEYPAD 4 will change class to Demoman. |