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require "../src/sdl" | |
require "../src/image" | |
SDL.init(SDL::Init::VIDEO); at_exit { SDL.quit } | |
SDL::IMG.init(SDL::IMG::Init::PNG); at_exit { SDL::IMG.quit } | |
SCREEN_WIDTH = 640 | |
SCREEN_HEIGHT = 480 | |
window = SDL::Window.new("SDL tutorial", SCREEN_WIDTH, SCREEN_HEIGHT) | |
renderer = SDL::Renderer.new(window, SDL::Renderer::Flags::ACCELERATED | SDL::Renderer::Flags::PRESENTVSYNC) | |
class Dot | |
WIDTH = 20 | |
HEIGHT = 20 | |
VELOCITY = 10 | |
def initialize(@renderer : SDL::Renderer, @mPosX = 0, @mPosY = 0, @mVelX = 0, @mVelY = 0) | |
image = SDL::IMG.load(File.join(__DIR__, "data", "dot.bmp")) | |
image.color_key = {0, 255, 255} | |
@texture = SDL::Texture.from(image, @renderer) | |
end | |
def handle_event(event : SDL::Event) | |
if event.keydown? && event.repeat == 0 | |
case event.sym | |
when .up? | |
@mVelY -= VELOCITY | |
when .down? | |
@mVelY += VELOCITY | |
when .left? | |
@mVelX -= VELOCITY | |
when .right? | |
@mVelX += VELOCITY | |
end | |
elsif event.keyup? && event.repeat == 0 | |
case event.sym | |
when .up? | |
@mVelY += VELOCITY | |
when .down? | |
@mVelY -= VELOCITY | |
when .left? | |
@mVelX += VELOCITY | |
when .right? | |
@mVelX -= VELOCITY | |
end | |
end | |
end | |
def move | |
@mPosX += @mVelX | |
if (@mPosX < 0) || (@mPosX + WIDTH > SCREEN_WIDTH) | |
@mPosX -= @mVelX | |
end | |
@mPosY += @mVelY | |
if (@mPosY < 0) || (@mPosY + HEIGHT > SCREEN_HEIGHT) | |
@mPosY -= @mVelY | |
end | |
end | |
def render | |
@renderer.copy(@texture, nil, {@mPosX, @mPosY, @texture.width, @texture.height}) | |
end | |
end | |
dot = Dot.new(renderer) | |
loop do | |
case event = SDL::Event.poll | |
when SDL::Event::Quit | |
break | |
when SDL::Event::Keyboard | |
dot.handle_event(event) | |
end | |
dot.move | |
renderer.draw_color = {255, 255, 255, 255} | |
renderer.clear | |
dot.render | |
renderer.present | |
end |
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