Skip to content

Instantly share code, notes, and snippets.

@jwreagor
Created October 25, 2010 04:08
Show Gist options
  • Save jwreagor/644377 to your computer and use it in GitHub Desktop.
Save jwreagor/644377 to your computer and use it in GitHub Desktop.
Extends jQuery's easing functions with some homebrew lovin.
jQuery.easing['jswing'] = jQuery.easing['swing'];
jQuery.extend(jQuery.easing, {
def: 'easeOutQuad',
swing: function (x, t, b, c, d) {
return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
},
easeInQuad: function (x, t, b, c, d) {
return c * (t /= d) * t + b;
},
easeOutQuad: function (x, t, b, c, d) {
return -c * (t /= d) * (t - 2) + b;
},
easeInOutQuad: function (x, t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t + b;
return -c / 2 * ((--t) * (t - 2) - 1) + b;
},
easeInCubic: function (x, t, b, c, d) {
return c * (t /= d) * t * t + b;
},
easeOutCubic: function (x, t, b, c, d) {
return c * ((t = t / d - 1) * t * t + 1) + b;
},
easeInOutCubic: function (x, t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
return c / 2 * ((t -= 2) * t * t + 2) + b;
},
easeInQuart: function (x, t, b, c, d) {
return c * (t /= d) * t * t * t + b;
},
easeOutQuart: function (x, t, b, c, d) {
return -c * ((t = t / d - 1) * t * t * t - 1) + b;
},
easeInOutQuart: function (x, t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
},
easeInQuint: function (x, t, b, c, d) {
return c * (t /= d) * t * t * t * t + b;
},
easeOutQuint: function (x, t, b, c, d) {
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
},
easeInOutQuint: function (x, t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
},
easeInSine: function (x, t, b, c, d) {
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
},
easeOutSine: function (x, t, b, c, d) {
return c * Math.sin(t / d * (Math.PI / 2)) + b;
},
easeInOutSine: function (x, t, b, c, d) {
return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
},
easeInExpo: function (x, t, b, c, d) {
return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
},
easeOutExpo: function (x, t, b, c, d) {
return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
},
easeInOutExpo: function (x, t, b, c, d) {
if (t == 0) return b;
if (t == d) return b + c;
if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
easeInCirc: function (x, t, b, c, d) {
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
},
easeOutCirc: function (x, t, b, c, d) {
return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
},
easeInOutCirc: function (x, t, b, c, d) {
if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
},
easeInElastic: function (x, t, b, c, d) {
var s = 1.70158;
var p = 0;
var a = c;
if (t == 0) return b;
if ((t /= d) == 1) return b + c;
if (!p) p = d * .3;
if (a < Math.abs(c)) {
a = c;
var s = p / 4;
}
else var s = p / (2 * Math.PI) * Math.asin(c / a);
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
},
easeOutElastic: function (x, t, b, c, d) {
var s = 1.70158;
var p = 0;
var a = c;
if (t == 0) return b;
if ((t /= d) == 1) return b + c;
if (!p) p = d * .3;
if (a < Math.abs(c)) {
a = c;
var s = p / 4;
}
else var s = p / (2 * Math.PI) * Math.asin(c / a);
return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
},
easeInOutElastic: function (x, t, b, c, d) {
var s = 1.70158;
var p = 0;
var a = c;
if (t == 0) return b;
if ((t /= d / 2) == 2) return b + c;
if (!p) p = d * (.3 * 1.5);
if (a < Math.abs(c)) {
a = c;
var s = p / 4;
}
else var s = p / (2 * Math.PI) * Math.asin(c / a);
if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
},
easeInBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
},
easeOutBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
},
easeInOutBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
},
easeInBounce: function (x, t, b, c, d) {
return c - jQuery.easing.easeOutBounce(x, d - t, 0, c, d) + b;
},
easeOutBounce: function (x, t, b, c, d) {
if ((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
} else if (t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
} else if (t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
}
},
easeInOutBounce: function (x, t, b, c, d) {
if (t < d / 2) return jQuery.easing.easeInBounce(x, t * 2, 0, c, d) * .5 + b;
return jQuery.easing.easeOutBounce(x, t * 2 - d, 0, c, d) * .5 + c * .5 + b;
}
});
(function ($) {
$.each({
focus: 'focusin',
blur: 'focusout'
}, function (original, fix) {
$.event.special[fix] = {
setup: function () {
if ($.browser.msie) return false;
this.addEventListener(original, $.event.special[fix].handler, true);
},
teardown: function () {
if ($.browser.msie) return false;
this.removeEventListener(original, $.event.special[fix].handler, true);
},
handler: function (e) {
arguments[0] = $.event.fix(e);
arguments[0].type = fix;
return $.event.handle.apply(this, arguments);
}
};
});
$.extend($.fn, {
delegate: function (type, delegate, handler) {
return this.bind(type, function (event) {
var target = $(event.target);
if (target.is(delegate)) {
return handler.apply(target, arguments);
}
});
},
triggerEvent: function (type, target) {
return this.triggerHandler(type, [$.event.fix({
type: type,
target: target
})]);
}
});
})(jQuery);
@jwreagor
Copy link
Author

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment