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@jyliang
Created March 11, 2014 17:36
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vImageScaledImage
// Method: vImageScaledImage:(UIImage*) sourceImage withSize:(CGSize) destSize
// Returns even better scaling than drawing to a context with kCGInterpolationHigh.
// This employs the vImage routines in Accelerate.framework.
// For more information about vImage, see https://developer.apple.com/library/mac/#documentation/performance/Conceptual/vImage/Introduction/Introduction.html#//apple_ref/doc/uid/TP30001001-CH201-TPXREF101
// Large quantities of memory are manually allocated and (hopefully) freed here. Test your application for leaks before and after using this method.
+ (UIImage*) vImageScaledImage:(UIImage*) sourceImage withSize:(CGSize) destSize;
{
UIImage *destImage = nil;
if (sourceImage)
{
// First, convert the UIImage to an array of bytes, in the format expected by vImage.
// Thanks: http://stackoverflow.com/a/1262893/1318452
CGImageRef sourceRef = [sourceImage CGImage];
NSUInteger sourceWidth = CGImageGetWidth(sourceRef);
NSUInteger sourceHeight = CGImageGetHeight(sourceRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *sourceData = (unsigned char*) calloc(sourceHeight * sourceWidth * 4, sizeof(unsigned char));
NSUInteger bytesPerPixel = 4;
NSUInteger sourceBytesPerRow = bytesPerPixel * sourceWidth;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(sourceData, sourceWidth, sourceHeight,
bitsPerComponent, sourceBytesPerRow, colorSpace,
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0, 0, sourceWidth, sourceHeight), sourceRef);
CGContextRelease(context);
// We now have the source data. Construct a pixel array
NSUInteger destWidth = (NSUInteger) destSize.width;
NSUInteger destHeight = (NSUInteger) destSize.height;
NSUInteger destBytesPerRow = bytesPerPixel * destWidth;
unsigned char *destData = (unsigned char*) calloc(destHeight * destWidth * 4, sizeof(unsigned char));
// Now create vImage structures for the two pixel arrays.
// Thanks: https://github.com/dhoerl/PhotoScrollerNetwork
vImage_Buffer src = {
.data = sourceData,
.height = sourceHeight,
.width = sourceWidth,
.rowBytes = sourceBytesPerRow
};
vImage_Buffer dest = {
.data = destData,
.height = destHeight,
.width = destWidth,
.rowBytes = destBytesPerRow
};
// Carry out the scaling.
vImage_Error err = vImageScale_ARGB8888 (
&src,
&dest,
NULL,
kvImageHighQualityResampling
);
// The source bytes are no longer needed.
free(sourceData);
// Convert the destination bytes to a UIImage.
CGContextRef destContext = CGBitmapContextCreate(destData, destWidth, destHeight,
bitsPerComponent, destBytesPerRow, colorSpace,
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Big);
CGImageRef destRef = CGBitmapContextCreateImage(destContext);
// Store the result.
destImage = [UIImage imageWithCGImage:destRef];
// Free up the remaining memory.
CGImageRelease(destRef);
CGColorSpaceRelease(colorSpace);
CGContextRelease(destContext);
// The destination bytes are no longer needed.
free(destData);
if (err != kvImageNoError)
{
NSString *errorReason = [NSString stringWithFormat:@"vImageScale returned error code %d", err];
NSDictionary *errorInfo = [NSDictionary dictionaryWithObjectsAndKeys:
sourceImage, @"sourceImage",
[NSValue valueWithCGSize:destSize], @"destSize",
nil];
NSException *exception = [NSException exceptionWithName:@"HighQualityImageScalingFailureException" reason:errorReason userInfo:errorInfo];
@throw exception;
}
}
return destImage;
}
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