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@jyrkive
Created September 2, 2016 19:24
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Debug log between scenarios
20160902 22:21:42 debug engine: scenario ended, result victory
20160902 22:21:42 debug engine: mp_info_ == 03B6B14C
20160902 22:21:42 debug engine: mp_info_->is_host == 0
20160902 22:21:42 debug mp/main: download_level_data()
20160902 22:21:42 debug mp/main: download_level_data() success.
20160902 22:21:42 debug mp/main: *** side 0***
allow_changes = yes
allow_player = yes
chose_random = yes
color = 1
controller = human
current_player = host
description = <img>src='portraits/dwarves/ulfserker.png~BG()' align='middle'</img>
The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='..race_human'</ref> allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in.
faction = Knalgan Alliance
faction_name = Knalgan Alliance
gender = male
gold = 100
id = alice
income = 0
is_local = no
leader = Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper
name = Alice
player_id = host
recruit = Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider
save_id = alice
side = 1
team_name = Team 1
terrain_liked = Hh,Ha,Mm
type = Elvish Archer
user_team_name = Team 1
[default_faction]
type = Elvish Archer
[/default_faction]
[ai]
[aspect]
id = recruitment_pattern
[facet]
value = fighter,fighter,fighter,mixed fighter,archer,scout
[/facet]
[/aspect]
[/ai]
***
20160902 22:21:42 debug mp/main: *** side 1***
allow_changes = yes
allow_player = yes
chose_random = yes
color = 2
controller = human
current_player = join
description = <img>src='portraits/undead/spectre.png~BG()' align='middle'</img>
The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='..race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> practitioners of dark arts that usually accompany them. Often, these ÔÇ£Dark AdeptsÔÇØ are the units that do the most damage for the faction, but they have a major vulnerability ÔÇö their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime.
faction = Undead
faction_name = Undead
gender = male
gold = 100
id = bob
income = 0
is_local = yes
leader = Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage
name = Bob
player_id = join
random_leader = Dark Sorcerer,Revenant,Deathblade,Bone Shooter
recruit = Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul
save_id = bob
side = 2
team_name = Team 2
terrain_liked = Ss,Hh,Ha,Ww
type = Orcish Grunt
user_team_name = Team 2
[default_faction]
type = Orcish Grunt
[/default_faction]
[ai]
recruitment_pattern = fighter,fighter,archer,fighter,scout,archer
[/ai]
***
20160902 22:21:42 debug mp/main: running lobby loop
20160902 22:21:42 debug mp/main: lobby loop: playing plugins slice
20160902 22:21:42 debug mp/main: current plugin context: Multiplayer Wait
join: entered a Multiplayer Wait context
20160902 22:21:42 debug mp/main: lobby loop: playing plugins slice
20160902 22:21:42 debug mp/main: current plugin context: Multiplayer Wait
20160902 22:21:42 debug mp/main: lobby loop: playing plugins slice
20160902 22:21:42 debug mp/main: current plugin context: Multiplayer Wait
20160902 22:21:42 debug mp/main: lobby loop: playing plugins slice
20160902 22:21:42 debug mp/main: current plugin context: Multiplayer Wait
20160902 22:21:42 debug mp/main: leaving lobby loop, result 6
20160902 22:21:42 info engine: scenario: 'test2'
20160902 22:21:42 debug engine: goto_mp_wait() returned 6
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