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Introduction to bowler studio
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//make a rook | |
double baseHeight =12; | |
double totalHeight =60; | |
double topHeight =20; | |
CSG rookBase = new Cylinder(35,// bottom radius | |
35,// top radius | |
baseHeight,// height | |
40 // resolution | |
).toCSG() | |
CSG rookCenter = new Cylinder(30,// bottom radius | |
23,// top radius | |
totalHeight,// height | |
40 // resolution | |
).toCSG() | |
rookCenter = rookCenter.movez(rookBase.getMaxZ()) | |
CSG rookTop = new Cylinder(30,// bottom radius | |
30,// top radius | |
topHeight,// height | |
40 // resolution | |
).toCSG() | |
rookTop = rookTop.movez(rookCenter.getMaxZ()) | |
CSG rookCube = new Cube(10,80,10).toCSG() | |
rookCube = rookCube.movez(rookCenter.getMaxZ()+15) | |
for (i = 0; i < 360; i += 45){ | |
rookTop = rookTop.difference(rookCube.rotz(i)); | |
} | |
CSG cutMiddle = new Cylinder(25,// bottom radius | |
25,// top radius | |
topHeight,// height | |
40 // resolution | |
).toCSG() | |
cutMiddle = cutMiddle.movez(rookCenter.getMaxZ()+10) | |
rookTop = rookTop.difference(cutMiddle) | |
CSG rook = CSG.unionAll([rookBase,rookCenter,rookTop]) | |
rook = rook.scalex(0.6).scaley(0.6).scalez(0.6) | |
rook = rook.setName("rook") | |
return rook |
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