#VRML V2.0 utf8
PROTO Joint [ exposedField SFVec3f center 0 0 0 exposedField MFNode children [] exposedField MFFloat llimit [] exposedField SFRotation limitOrientation 0 0 1 0 exposedField SFString name “” exposedField SFRotation rotation 0 0 1 0 exposedField SFVec3f scale 1 1 1 exposedField SFRotation scaleOrientation 0 0 1 0 exposedField MFFloat stiffness [ 0 0 0 ] exposedField SFVec3f translation 0 0 0 exposedField MFFloat ulimit [] exposedField MFFloat dh [0 0 0 0] exposedField SFString jointType “” exposedField SFInt32 jointId -1 exposedField SFVec3f jointAxis 0 0 1 ] { Transform { center IS center children IS children rotation IS rotation scale IS scale scaleOrientation IS scaleOrientation translation IS translation } }
PROTO Segment [ field SFVec3f bboxCenter 0 0 0 field SFVec3f bboxSize -1 -1 -1 exposedField SFVec3f centerOfMass 0 0 0 exposedField MFNode children [ ] exposedField SFNode coord NULL exposedField MFNode displacers [ ] exposedField SFFloat mass 0 exposedField MFFloat momentsOfInertia [ 0 0 0 0 0 0 0 0 0 ] exposedField SFString name “” eventIn MFNode addChildren eventIn MFNode removeChildren ] { Group { addChildren IS addChildren bboxCenter IS bboxCenter bboxSize IS bboxSize children IS children removeChildren IS removeChildren } }
PROTO Humanoid [ field SFVec3f bboxCenter 0 0 0 field SFVec3f bboxSize -1 -1 -1 exposedField SFVec3f center 0 0 0 exposedField MFNode humanoidBody [ ] exposedField MFString info [ ] exposedField MFNode joints [ ] exposedField SFString name “” exposedField SFRotation rotation 0 0 1 0 exposedField SFVec3f scale 1 1 1 exposedField SFRotation scaleOrientation 0 0 1 0 exposedField MFNode segments [ ] exposedField MFNode sites [ ] exposedField SFVec3f translation 0 0 0 exposedField SFString version “1.1” exposedField MFNode viewpoints [ ] ] { Transform { bboxCenter IS bboxCenter bboxSize IS bboxSize center IS center rotation IS rotation scale IS scale scaleOrientation IS scaleOrientation translation IS translation children [ Group { children IS viewpoints } Group { children IS humanoidBody } ] } }
PROTO VisionSensor [ exposedField SFVec3f translation 0 0 0 exposedField SFRotation rotation 0 0 1 0 #exposedField SFRotation orientation 0 0 1 0 exposedField SFFloat fieldOfView 0.785398 exposedField SFString name “” exposedField SFFloat frontClipDistance 0.01 exposedField SFFloat backClipDistance 10.0 exposedField SFString type “NONE” exposedField SFInt32 sensorId -1 exposedField SFInt32 width 320 # exposedField SFInt32 height 240 # #exposedField MFNode children [] # for me ] { Transform { rotation IS rotation translation IS translation #children IS children # for me } }
PROTO ForceSensor [ exposedField SFVec3f maxForce -1 -1 -1 exposedField SFVec3f maxTorque -1 -1 -1 exposedField SFVec3f translation 0 0 0 exposedField SFRotation rotation 0 0 1 0 exposedField SFInt32 sensorId -1 ] { Transform { translation IS translation rotation IS rotation } }
PROTO Gyro [ exposedField SFVec3f maxAngularVelocity -1 -1 -1 exposedField SFVec3f translation 0 0 0 exposedField SFRotation rotation 0 0 1 0 exposedField SFInt32 sensorId -1 ] { Transform { translation IS translation rotation IS rotation } }
PROTO AccelerationSensor [ exposedField SFVec3f maxAcceleration -1 -1 -1 exposedField SFVec3f translation 0 0 0 exposedField SFRotation rotation 0 0 1 0 exposedField SFInt32 sensorId -1 ] { Transform { translation IS translation rotation IS rotation } }
PROTO PressureSensor [ exposedField SFFloat maxPressure -1 exposedField SFVec3f translation 0 0 0 exposedField SFRotation rotation 0 0 1 0 exposedField SFInt32 sensorId -1 ] { Transform { translation IS translation rotation IS rotation } }
NavigationInfo { avatarSize 0.5 headlight TRUE type [“EXAMINE”, “ANY”] } Viewpoint { position 3 0 0.835 orientation 0.5770 0.5775 0.5775 2.0935 } DEF Sample6dofRobot Humanoid { humanoidBody [ DEF WAIST Joint { jointType “fixed” dh [0 0 0 0] translation 0.000000 0.000000 0.250000 rotation 0.0 0.0 1.0 0 children [ DEF link0_S Segment { centerOfMass 0.0 0.0 0.0 mass 1.0 momentsOfInertia [ 1.000000e-06 0.0 0.0 0.0 1.000000e-06 0.0 0.0 0.0 1.000000e-06 ] children [ Shape { appearance Appearance { material Material { } } geometry DEF link0-FACES IndexedFaceSet { creaseAngle 0.8 ccw TRUE solid TRUE colorPerVertex FALSE color Color { color [ 0.996094 0.414062 0.414062, ] } coord DEF link0-COORD Coordinate { point[ 0.250000 0.005000 -0.005000, 0.250000 0.005000 0.005000, 0.250000 -0.005000 -0.005000, 0.250000 -0.005000 0.005000, -0.250000 0.005000 -0.005000, -0.250000 -0.005000 -0.005000, -0.250000 -0.005000 0.005000, -0.250000 0.005000 0.005000, ] } coordIndex [ 3, 1, 7, -1, 7, 6, 3, -1, 5, 4, 0, -1, 0, 2, 5, -1, 7, 1, 0, -1, 0, 4, 7, -1, 1, 3, 2, -1, 2, 0, 1, -1, 3, 6, 5, -1, 5, 2, 3, -1, 6, 7, 4, -1, 4, 5, 6, -1, ] colorIndex [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ] } } ] } #Segment DEF link1 Joint { jointType “slide” dh [0 0 0 0] jointId 0 jointAxis 1.0 0.0 0.0 ulimit [0.25] llimit [-0.25] translation 0.000000 0.000000 0.000000 rotation 0.0 0.0 1.0 0 children [ DEF link1_S Segment { centerOfMass 0.0 0.0 0.0 mass 1.0 momentsOfInertia [ 1.000000e-06 0.0 0.0 0.0 1.000000e-06 0.0 0.0 0.0 1.000000e-06 ] children [ Shape { appearance Appearance { material Material { } } geometry DEF link1-FACES IndexedFaceSet { creaseAngle 0.8 ccw TRUE solid TRUE colorPerVertex FALSE color Color { color [ 0.304688 0.929688 0.578125, ] } coord DEF link1-COORD Coordinate { point[ 0.005000 0.250000 -0.005000, 0.005000 0.250000 0.005000, 0.005000 -0.250000 -0.005000, 0.005000 -0.250000 0.005000, -0.005000 0.250000 -0.005000, -0.005000 -0.250000 -0.005000, -0.005000 -0.250000 0.005000, -0.005000 0.250000 0.005000, ] } coordIndex [ 3, 1, 7, -1, 7, 6, 3, -1, 5, 4, 0, -1, 0, 2, 5, -1, 7, 1, 0, -1, 0, 4, 7, -1, 1, 3, 2, -1, 2, 0, 1, -1, 3, 6, 5, -1, 5, 2, 3, -1, 6, 7, 4, -1, 4, 5, 6, -1, ] colorIndex [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ] } } ] } #Segment DEF link2 Joint { jointType “slide” dh [0 0 0 0] jointId 1 jointAxis 0.0 1.0 0.0 ulimit [0.25] llimit [-0.25] translation 0.000000 0.000000 0.000000 rotation 0.0 0.0 1.0 0 children [ DEF link2_S Segment { centerOfMass 0.0 0.0 0.0 mass 1.0 momentsOfInertia [ 1.000000e-06 0.0 0.0 0.0 1.000000e-06 0.0 0.0 0.0 1.000000e-06 ] children [ Shape { appearance Appearance { material Material { } } geometry DEF link2-FACES IndexedFaceSet { creaseAngle 0.8 ccw TRUE solid TRUE colorPerVertex FALSE color Color { color [ 0.476562 0.402344 0.929688, ] } coord DEF link2-COORD Coordinate { point[ 0.005000 0.005000 -0.250000, 0.005000 0.005000 0.250000, 0.005000 -0.005000 -0.250000, 0.005000 -0.005000 0.250000, -0.005000 0.005000 -0.250000, -0.005000 -0.005000 -0.250000, -0.005000 -0.005000 0.250000, -0.005000 0.005000 0.250000, ] } coordIndex [ 3, 1, 7, -1, 7, 6, 3, -1, 5, 4, 0, -1, 0, 2, 5, -1, 7, 1, 0, -1, 0, 4, 7, -1, 1, 3, 2, -1, 2, 0, 1, -1, 3, 6, 5, -1, 5, 2, 3, -1, 6, 7, 4, -1, 4, 5, 6, -1, ] colorIndex [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ] } } ] } #Segment DEF link3 Joint { jointType “slide” dh [0 0 0 0] jointId 2 jointAxis 0.0 0.0 1.0 ulimit [0.25] llimit [-0.25] translation 0.000000 0.000000 0.000000 rotation 0.0 0.0 1.0 0 children [ DEF link3_S Segment { centerOfMass 0.0 0.0 0.0 mass 1.0 momentsOfInertia [ 1.000000e-06 0.0 0.0 0.0 1.000000e-06 0.0 0.0 0.0 1.000000e-06 ] children [ Shape { appearance Appearance { material Material { } } geometry DEF link3-FACES IndexedFaceSet { creaseAngle 0.8 ccw TRUE solid TRUE colorPerVertex FALSE color Color { color [ 0.0 0.0 0.0, ] } coord DEF link3-COORD Coordinate { point[ 0.000500 0.000500 -0.000500, 0.000500 0.000500 0.000500, 0.000500 -0.000500 -0.000500, 0.000500 -0.000500 0.000500, -0.000500 0.000500 -0.000500, -0.000500 -0.000500 -0.000500, -0.000500 -0.000500 0.000500, -0.000500 0.000500 0.000500, ] } coordIndex [ 3, 1, 7, -1, 7, 6, 3, -1, 5, 4, 0, -1, 0, 2, 5, -1, 7, 1, 0, -1, 0, 4, 7, -1, 1, 3, 2, -1, 2, 0, 1, -1, 3, 6, 5, -1, 5, 2, 3, -1, 6, 7, 4, -1, 4, 5, 6, -1, ] colorIndex [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ] } } ] } #Segment DEF link4 Joint { jointType “rotate” dh [0 0 0 0] jointId 3 jointAxis 0.0 0.0 1.0 ulimit [6.28319] llimit [-6.28319] translation 0.000000 0.000000 0.000000 rotation 0.0 0.0 1.0 0 children [ DEF link4_S Segment { centerOfMass 0.0 0.0 0.0 mass 1.0 momentsOfInertia [ 1.000000e-06 0.0 0.0 0.0 1.000000e-06 0.0 0.0 0.0 1.000000e-06 ] children [ Shape { appearance Appearance { material Material { } } geometry DEF link4-FACES IndexedFaceSet { creaseAngle 0.8 ccw TRUE solid TRUE colorPerVertex FALSE color Color { color [ 0.0 0.0 0.0, ] } coord DEF link4-COORD Coordinate { point[ 0.000500 0.000500 -0.000500, 0.000500 0.000500 0.000500, 0.000500 -0.000500 -0.000500, 0.000500 -0.000500 0.000500, -0.000500 0.000500 -0.000500, -0.000500 -0.000500 -0.000500, -0.000500 -0.000500 0.000500, -0.000500 0.000500 0.000500, ] } coordIndex [ 3, 1, 7, -1, 7, 6, 3, -1, 5, 4, 0, -1, 0, 2, 5, -1, 7, 1, 0, -1, 0, 4, 7, -1, 1, 3, 2, -1, 2, 0, 1, -1, 3, 6, 5, -1, 5, 2, 3, -1, 6, 7, 4, -1, 4, 5, 6, -1, ] colorIndex [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ] } } ] } #Segment DEF link5 Joint { jointType “rotate” dh [0 0 0 0] jointId 4 jointAxis 0.0 1.0 0.0 ulimit [6.28319] llimit [-6.28319] translation 0.000000 0.000000 0.000000 rotation 0.0 0.0 1.0 0 children [ DEF link5_S Segment { centerOfMass 0.0 0.0 0.0 mass 1.0 momentsOfInertia [ 1.000000e-06 0.0 0.0 0.0 1.000000e-06 0.0 0.0 0.0 1.000000e-06 ] children [ Shape { appearance Appearance { material Material { } } geometry DEF link5-FACES IndexedFaceSet { creaseAngle 0.8 ccw TRUE solid TRUE colorPerVertex FALSE color Color { color [ 0.0 0.0 0.0, ] } coord DEF link5-COORD Coordinate { point[ 0.000500 0.000500 -0.000500, 0.000500 0.000500 0.000500, 0.000500 -0.000500 -0.000500, 0.000500 -0.000500 0.000500, -0.000500 0.000500 -0.000500, -0.000500 -0.000500 -0.000500, -0.000500 -0.000500 0.000500, -0.000500 0.000500 0.000500, ] } coordIndex [ 3, 1, 7, -1, 7, 6, 3, -1, 5, 4, 0, -1, 0, 2, 5, -1, 7, 1, 0, -1, 0, 4, 7, -1, 1, 3, 2, -1, 2, 0, 1, -1, 3, 6, 5, -1, 5, 2, 3, -1, 6, 7, 4, -1, 4, 5, 6, -1, ] colorIndex [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ] } } ] } #Segment DEF link6 Joint { jointType “rotate” dh [0 0 0 0] jointId 5 jointAxis 1.0 0.0 0.0 ulimit [6.28319] llimit [-6.28319] translation 0.000000 0.000000 0.000000 rotation 0.0 0.0 1.0 0 children [ DEF link6_S Segment { centerOfMass 0.0 0.0 0.0 mass 1.0 momentsOfInertia [ 1.000000e-06 0.0 0.0 0.0 1.000000e-06 0.0 0.0 0.0 1.000000e-06 ] children [ DEF gsensor AccelerationSensor { sensorId 0 } DEF gyrometer Gyro { sensorId 0 } Shape { appearance Appearance { material Material { } } geometry DEF link6-FACES IndexedFaceSet { creaseAngle 0.8 ccw TRUE solid TRUE colorPerVertex FALSE color Color { color [ 0.0 0.0 0.0, ] } coord DEF link6-COORD Coordinate { point[ 0.000500 0.000500 -0.000500, 0.000500 0.000500 0.000500, 0.000500 -0.000500 -0.000500, 0.000500 -0.000500 0.000500, -0.000500 0.000500 -0.000500, -0.000500 -0.000500 -0.000500, -0.000500 -0.000500 0.000500, -0.000500 0.000500 0.000500, ] } coordIndex [ 3, 1, 7, -1, 7, 6, 3, -1, 5, 4, 0, -1, 0, 2, 5, -1, 7, 1, 0, -1, 0, 4, 7, -1, 1, 3, 2, -1, 2, 0, 1, -1, 3, 6, 5, -1, 5, 2, 3, -1, 6, 7, 4, -1, 4, 5, 6, -1, ] colorIndex [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ] } } Shape { appearance Appearance { material Material { } } geometry DEF link6-FACES IndexedFaceSet { creaseAngle 0.8 ccw TRUE solid TRUE colorPerVertex FALSE color Color { color [ 0.501961 0.501961 0.501961, ] } coord DEF link6-COORD Coordinate { point[ 0.000500 0.000500 0.000500, -0.000500 0.000500 0.000500, -0.000500 -0.000500 0.000500, 0.000500 -0.000500 0.000500, -0.000500 0.000500 -0.000500, 0.000500 0.000500 -0.000500, 0.000500 -0.000500 -0.000500, -0.000500 -0.000500 -0.000500, 0.000500 0.000500 0.000500, 0.000500 0.000500 -0.000500, -0.000500 0.000500 -0.000500, -0.000500 0.000500 0.000500, 0.000500 -0.000500 0.000500, 0.000500 -0.000500 -0.000500, 0.000500 0.000500 -0.000500, 0.000500 0.000500 0.000500, -0.000500 -0.000500 0.000500, -0.000500 -0.000500 -0.000500, 0.000500 -0.000500 -0.000500, 0.000500 -0.000500 0.000500, -0.000500 0.000500 0.000500, -0.000500 0.000500 -0.000500, -0.000500 -0.000500 -0.000500, -0.000500 -0.000500 0.000500, ] } coordIndex [ 2, 3, 0, -1, 0, 1, 2, -1, 6, 7, 4, -1, 4, 5, 6, -1, 10, 11, 8, -1, 8, 9, 10, -1, 14, 15, 12, -1, 12, 13, 14, -1, 18, 19, 16, -1, 16, 17, 18, -1, 22, 23, 20, -1, 20, 21, 22, -1, ] colorIndex [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ] } } Shape { appearance Appearance { material Material { } } geometry DEF link6-FACES IndexedFaceSet { creaseAngle 0.8 ccw TRUE solid TRUE colorPerVertex FALSE color Color 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0, -1, 9, 10, 0, -1, 8, 9, 0, -1, 7, 8, 0, -1, 6, 7, 0, -1, 5, 6, 0, -1, 4, 5, 0, -1, 3, 4, 0, -1, 2, 3, 0, -1, 0, 1, 2, -1, 16, 17, 18, -1, 19, 20, 21, -1, 22, 23, 24, -1, 25, 26, 27, -1, 28, 29, 30, -1, 31, 32, 33, -1, 34, 35, 36, -1, 37, 38, 39, -1, 40, 41, 42, -1, 43, 44, 45, -1, 46, 47, 48, -1, 49, 50, 51, -1, 52, 53, 54, -1, 55, 56, 57, -1, 58, 59, 60, -1, 61, 62, 63, -1, ] colorIndex [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ] } } Shape { appearance Appearance { material Material { } } geometry DEF link6-FACES IndexedFaceSet { creaseAngle 0.8 ccw TRUE solid TRUE colorPerVertex FALSE color Color { color [ 0.996094 0.0 0.0, ] } coord DEF link6-COORD Coordinate { point[ 0.140000 -0.008333 -0.014434, 0.140000 0.000000 -0.016667, 0.140000 0.008333 -0.014434, 0.140000 0.014434 -0.008333, 0.140000 0.016667 0.000000, 0.140000 0.014434 0.008333, 0.140000 0.008333 0.014434, 0.140000 0.000000 0.016667, 0.140000 -0.008333 0.014434, 0.140000 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joints [ USE WAIST, USE link1, USE link2, USE link3, USE link4, USE link5, USE link6 ]
segments [ USE link0_S, USE link1_S, USE link2_S, USE link3_S, USE link4_S, USE link5_S, USE link6_S ]
}