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September 7, 2023 11:51
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Awesome optimized AVPlayer for smooth scrolling AVPlayerLayer inside UICollectionView/UITableView (tested on iOS10+)
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#import <AVFoundation/AVFoundation.h> | |
@interface MLWAsyncAVPlayer : AVPlayer | |
@end |
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#import <JRSwizzle/JRSwizzle.h> | |
#import "MLWAsyncAVPlayer.h" | |
@implementation MLWAsyncAVPlayer | |
- (instancetype)init { | |
self = [super init]; | |
if (self) { | |
[self setValue:dispatch_queue_create(NULL, DISPATCH_QUEUE_SERIAL) forKeyPath:@"_player.stateDispatchQueue"]; | |
} | |
return self; | |
} | |
// Move completions from following methods to main thread | |
- (void)prerollAtRate:(float)rate completionHandler:(void (^)(BOOL))completionHandler { | |
[super prerollAtRate:rate completionHandler:^(BOOL finished) { | |
dispatch_sync(dispatch_get_main_queue(), ^{ | |
completionHandler(finished); | |
}); | |
}]; | |
} | |
- (id)addBoundaryTimeObserverForTimes:(NSArray<NSValue *> *)times queue:(dispatch_queue_t)queue usingBlock:(void (^)(void))block { | |
return [super addBoundaryTimeObserverForTimes:times queue:queue usingBlock:^{ | |
dispatch_sync(dispatch_get_main_queue(), ^{ | |
block(); | |
}); | |
}]; | |
} | |
- (id)addPeriodicTimeObserverForInterval:(CMTime)interval queue:(dispatch_queue_t)queue usingBlock:(void (^)(CMTime))block { | |
return [super addPeriodicTimeObserverForInterval:interval queue:queue usingBlock:^(CMTime time) { | |
dispatch_sync(dispatch_get_main_queue(), ^{ | |
block(time); | |
}); | |
}]; | |
} | |
// Move KVO of player properties to main thread | |
- (void)willChangeValueForKey:(NSString *)key { | |
if ([NSThread isMainThread]) { | |
[super willChangeValueForKey:key]; | |
return; | |
} | |
dispatch_sync(dispatch_get_main_queue(), ^{ | |
[super willChangeValueForKey:key]; | |
}); | |
} | |
- (void)didChangeValueForKey:(NSString *)key { | |
if ([NSThread isMainThread]) { | |
[super didChangeValueForKey:key]; | |
return; | |
} | |
dispatch_sync(dispatch_get_main_queue(), ^{ | |
[super didChangeValueForKey:key]; | |
}); | |
} | |
@end | |
// | |
@implementation AVPlayerItem (MLWAsync) | |
+ (void)load { | |
[self jr_swizzleMethod:@selector(willChangeValueForKey:) withMethod:@selector(mlw_willChangeValueForKey:) error:nil]; | |
[self jr_swizzleMethod:@selector(didChangeValueForKey:) withMethod:@selector(mlw_didChangeValueForKey:) error:nil]; | |
} | |
- (void)mlw_willChangeValueForKey:(NSString *)key { | |
if ([NSThread isMainThread]) { | |
[self mlw_willChangeValueForKey:key]; | |
return; | |
} | |
dispatch_sync(dispatch_get_main_queue(), ^{ | |
[self mlw_willChangeValueForKey:key]; | |
}); | |
} | |
- (void)mlw_didChangeValueForKey:(NSString *)key { | |
if ([NSThread isMainThread]) { | |
[self mlw_didChangeValueForKey:key]; | |
return; | |
} | |
dispatch_sync(dispatch_get_main_queue(), ^{ | |
[self mlw_didChangeValueForKey:key]; | |
}); | |
} | |
@end |
@k06a Ahh, thanks man, I will see if I will, Im a bit scared of getting it removed nice tip tho!
@k06a Should this be used with your other gist AVPlayerItem+MLWPerformance.m
(https://gist.github.com/k06a/a279cdf0d479c4df2d05377ab3681788)?
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@Sneakr you can compose keyPath this way:
[...[[@"_" stringByAppendingString:@"p"] stringByAppendingString:@"l"] …]