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Unreal Engine 4 .gitignore
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# Ignore all files by default, but scan all directories. | |
* | |
!*/ | |
# Do not ignore git files in the root of the repo. | |
!/.git* | |
# Do not ignore current project's `.uproject`. | |
!/*.uproject | |
# Do not ignore source, config and plugins dirs. | |
!/Source/** | |
!/Config/** | |
!/Plugins/** | |
!/ThirdParty/** | |
# Only allow .uasset and .umap files from /Content dir. | |
# They're tracked by git-lfs, don't forget to track other | |
# files if adding them here. | |
!/Content/**/*.uasset | |
!/Content/**/*.umap | |
# Allow any files from /RawContent dir. | |
# Any file in /RawContent dir will be managed by git lfs. | |
!/RawContent/**/* | |
# OS/platform generated files. | |
# Windows | |
ehthumbs.db | |
Thumbs.db | |
# Mac OS X | |
.DS_Store | |
.DS_Store? | |
.AppleDouble | |
.LSOverride | |
._* | |
# Linux | |
*~ | |
.directory | |
# vim | |
[._]*.s[a-w][a-z] | |
[._]s[a-w][a-z] | |
*.un~ | |
Session.vim | |
.netrwhist | |
# Visual Studio | |
.vs |
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