Created
January 17, 2020 16:35
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MotionLayout extension functions to help aid transitions and debugging
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import android.content.Context | |
import androidx.constraintlayout.motion.widget.MotionLayout | |
import androidx.constraintlayout.motion.widget.MotionScene | |
import timber.log.Timber | |
fun MotionLayout.after(completion: () -> Unit) { | |
Timber.v("Started listening, currently at ${currentState.resName(context)}") | |
this.setTransitionListener(object: MotionLayout.TransitionListener { | |
override fun onTransitionTrigger(layout: MotionLayout?, startId: Int, something: Boolean, progress: Float) {} | |
override fun onTransitionStarted(layout: MotionLayout?, startId: Int, endId: Int) { | |
layout?.context?.let { context -> | |
Timber.d("Started from ${startId.resName(context)} -> ${layout.currentState.resName(context)} -> to ${endId.resName(context)}") | |
} | |
} | |
override fun onTransitionChange(layout: MotionLayout?, startId: Int, endId: Int, progress: Float) { | |
layout?.context?.let { context -> | |
Timber.v("Changing from ${startId.resName(context)} -> ${layout.currentState.resName(context)} -> to ${endId.resName(context)}") | |
} | |
} | |
override fun onTransitionCompleted(layout: MotionLayout?, currentId: Int) { | |
layout?.context?.let { context -> | |
Timber.d("Completed at ${currentId.resName(context)}") | |
} | |
completion() | |
} | |
override fun allowsTransition(transition: MotionScene.Transition?): Boolean = true | |
}) | |
} | |
fun MotionLayout.stopListening() { | |
this.setTransitionListener(object: MotionLayout.TransitionListener { | |
override fun onTransitionTrigger(layout: MotionLayout?, startId: Int, something: Boolean, progress: Float) {} | |
override fun onTransitionStarted(layout: MotionLayout?, startId: Int, endId: Int) {} | |
override fun onTransitionChange(layout: MotionLayout?, startId: Int, endId: Int, progress: Float) {} | |
override fun onTransitionCompleted(layout: MotionLayout?, currentId: Int) {} | |
override fun allowsTransition(transition: MotionScene.Transition?): Boolean = true | |
}) | |
} | |
fun MotionLayout.setActionListeners(vararg listeners: MotionLayoutActionListener) { | |
stopListening() | |
var currentStartScene = 0 | |
this.setTransitionListener(object: MotionLayout.TransitionListener { | |
override fun onTransitionTrigger(layout: MotionLayout?, startId: Int, something: Boolean, progress: Float) {} | |
override fun onTransitionStarted(layout: MotionLayout?, startId: Int, endId: Int) { | |
currentStartScene = startId | |
} | |
override fun onTransitionChange(layout: MotionLayout?, startId: Int, endId: Int, progress: Float) {} | |
override fun onTransitionCompleted(layout: MotionLayout?, currentId: Int) { | |
listeners.forEach { it.performActionIfCorrectTransition(currentStartScene, currentId) } | |
} | |
override fun allowsTransition(transition: MotionScene.Transition?): Boolean = true | |
}) | |
} | |
class MotionLayoutActionListener( | |
private val startScene: Int, | |
private val endScene: Int, | |
val action: () -> Unit | |
) { | |
fun performActionIfCorrectTransition(start: Int, end: Int) { | |
if (startScene == start && endScene == end) action() | |
} | |
} | |
fun Int.resName(context: Context?): String { | |
return if (this == -1) { | |
"moving" | |
} else try { | |
context?.resources?.getResourceEntryName(this) ?: "unknown" | |
} catch (ex: Throwable) { | |
"unknown" | |
} | |
} | |
fun MotionLayout.transitionTo(currentState: Int, nextState: Int) { | |
Timber.v("transitionTo ${currentState.resName(context)} -> ${nextState.resName(context)}, currently at ${currentState.resName(context)}") | |
setTransition(currentState, nextState) | |
progress = 0f | |
transitionToEnd() | |
} | |
fun MotionLayout.goTo(next: Int, immediately: Boolean = false, completion: () -> Unit = {}) { | |
val currentMotion = currentState | |
val start = startState | |
val end = endState | |
stopListening() | |
after(completion) | |
when (currentMotion) { | |
-1 -> when (end) { | |
-1 -> { | |
stopListening() | |
completion() | |
} | |
next -> transitionToEnd() | |
else -> transitionTo(end, next) | |
} | |
start -> when (end) { | |
next -> transitionToEnd() | |
else -> transitionTo(start, next) | |
} | |
end -> when (end) { | |
next -> { | |
stopListening() | |
completion() | |
} | |
else -> transitionTo(end, next) | |
} | |
} | |
if (immediately) { | |
progress = 1f | |
} | |
} | |
fun MotionLayout.goTo(next: Int, delay: Long, immediately: Boolean = false, completion: () -> Unit = {}) { | |
stopListening() | |
if (needsTransition(next)) { | |
postDelayed({ | |
goTo(next, immediately, completion) | |
}, delay) | |
} else { | |
goTo(next, immediately, completion) | |
} | |
} | |
fun MotionLayout.needsTransition(destination: Int): Boolean { | |
val end = endState | |
return when (currentState) { | |
-1 -> end != destination | |
startState -> true | |
end -> end != destination | |
else -> false | |
} | |
} |
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