Created
          December 26, 2019 23:05 
        
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    Javascript İle Oyun Yapımı: Nesnelerin Kontrolü - Top 
  
        
  
    
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  | // stick değişkenleri | |
| var stickLeft = document.getElementById('stickLeft'); | |
| var stickRight = document.getElementById('stickRight'); | |
| // ball değişkenleri | |
| var ball = document.getElementById('ball'); | |
| stickLeft.style.top = window.innerHeight/2 + 'px'; | |
| stickRight.style.top = window.innerHeight/2 + 'px'; | |
| ball.style.top = window.innerHeight/2 + 'px'; | |
| ball.style.left = (window.innerWidth/2) - (16/2) + 'px'; | |
| var ballTop = -2; // -2 | |
| var ballLeft = 2; // -2 | |
| var gameSpeed = 20; | |
| function pxAdd(numb){ | |
| return numb + 'px'; | |
| } | |
| // oyuncuların yönlendireceği çubuklar | |
| document.onkeydown = function(e){ | |
| switch(e.keyCode){ | |
| // sol çubuk | |
| case 87: | |
| if(parseInt(stickLeft.style.top) <= 0){ | |
| stickLeft.style.top = stickLeft.style.top; | |
| }else{ | |
| stickLeft.style.top = pxAdd(parseInt(stickLeft.style.top) - 30); | |
| } | |
| break; | |
| case 83: | |
| if(parseInt(stickLeft.style.top) + 85 >= window.innerHeight){ | |
| stickLeft.style.top = stickLeft.style.top; | |
| }else{ | |
| stickLeft.style.top = pxAdd(parseInt(stickLeft.style.top) + 30); | |
| } | |
| break; | |
| case 38: | |
| if(parseInt(stickRight.style.top) <= 0){ | |
| stickRight.style.top = stickRight.style.top; | |
| }else{ | |
| stickRight.style.top = pxAdd(parseInt(stickRight.style.top) - 30); | |
| } | |
| break; | |
| case 40: | |
| if(parseInt(stickRight.style.top) + 85 >= window.innerHeight){ | |
| stickRight.style.top = stickRight.style.top; | |
| }else{ | |
| stickRight.style.top = pxAdd(parseInt(stickRight.style.top) + 30); | |
| } | |
| break; | |
| default: | |
| } | |
| } | |
| // oyunun sürekli devam etmesi için gerekli yapı | |
| function gameLoop(){ | |
| // topun alacağı değerler | |
| ball.style.top = pxAdd(parseInt(ball.style.top) + ballTop); | |
| ball.style.left = pxAdd(parseInt(ball.style.left) + ballLeft); | |
| // top üst ve alt bloklara çarparsa, X ekseninde geri seksin | |
| if(parseInt(ball.style.top) <= 0 || parseInt(ball.style.top) + 16 >= window.innerHeight){ | |
| ballTop *= -1; | |
| } | |
| // top sağ ve sol çubuklara çarparsa, Y ekseninde geri seksin | |
| if(parseInt(ball.style.left) <= 0 + 16 && parseInt(ball.style.top) >= parseInt(stickLeft.style.top) && parseInt(ball.style.top) <= parseInt(stickLeft.style.top) + 85){ | |
| ballLeft *= -1; | |
| }else if(parseInt(ball.style.left) + 16 >= window.innerWidth - 12 && parseInt(ball.style.top) >= parseInt(stickRight.style.top) && parseInt(ball.style.top) <= parseInt(stickRight.style.top) + 85){ | |
| ballLeft *= -1; | |
| } | |
| } | |
| setInterval(gameLoop, 10); | 
  
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