Created
February 5, 2020 14:36
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Intel Compiler vs. GCC
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#include <iostream> | |
#include <random> | |
struct myrand { | |
uint32_t operator()() { | |
return 0; | |
} | |
uint32_t max(){ | |
return std::mt19937::max(); | |
} | |
uint32_t min(){ | |
return 0; | |
} | |
}; | |
double run(void) { | |
myrand mt; | |
double r = 0.0; | |
std::uniform_real_distribution<> ud(-1.0, 1.0); | |
for (int j = 0; j <10000; j++) { | |
for (int i = 0; i < 10000; i++) { | |
if (i%2) r += ud(mt); | |
} | |
} | |
return r; | |
} | |
int main(){ | |
std::cout << run() << std::endl; | |
} |
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Yep, you are right, @uTnOJkji5quPSNE5.
I should say, "the Mersenne Twister implementation included in GCC was fast". Anyway, I'm not sure why.