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using UnityEngine; | |
using System.Collections; | |
public class CoroutineBugTest | |
: MonoBehaviour | |
{ | |
public IEnumerator OuterReturnIEnumerator(string s) | |
{ | |
Debug.LogFormat("Outer: enter: {0}", s); | |
yield return Inner(s); | |
} | |
public IEnumerator OuterManualIteration(string s) | |
{ | |
Debug.LogFormat("Outer: enter: {0}", s); | |
var e = Inner(s); | |
while (e.MoveNext()) | |
{ | |
yield return e.Current; | |
} | |
} | |
public IEnumerator Inner(string s) | |
{ | |
Debug.LogFormat("Inner: enter: {0}", s); | |
while (true) | |
{ | |
Debug.LogFormat("Inner: loop: {0}", s); | |
yield return new WaitForSeconds(1.0f); | |
} | |
} | |
void Start() | |
{ | |
StartCoroutine(Test()); | |
} | |
public IEnumerator Test() | |
{ | |
var outerA = OuterReturnIEnumerator("A"); | |
var outerB = OuterManualIteration("B"); | |
var inner = Inner("C"); | |
StartCoroutine(outerA); | |
StartCoroutine(outerB); | |
StartCoroutine(inner); | |
Debug.Log("CoroutineBugTest.Test(): starting..."); | |
yield return new WaitForSeconds(2.5f); | |
// wont stop | |
Debug.Log("CoroutineBugTest.Test(): stopping A"); | |
StopCoroutine(outerA); | |
yield return new WaitForSeconds(0.1f); | |
// will stop | |
Debug.Log("CoroutineBugTest.Test(): stopping B"); | |
StopCoroutine(outerB); | |
yield return new WaitForSeconds(0.1f); | |
// will stop | |
Debug.Log("CoroutineBugTest.Test(): stopping C"); | |
StopCoroutine(inner); | |
yield return new WaitForSeconds(0.1f); | |
} | |
} |
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