Created
July 13, 2017 18:09
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Simple nested prefab utility with editor preview.
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
[CustomEditor(typeof(PrefabNode))] | |
public class PrefabNodeEditor | |
: Editor | |
{ | |
private GameObject previewPrefab; | |
private GameObject previewObject; | |
public void OnSceneGUI() | |
{ | |
if (Application.isPlaying) | |
return; | |
var self = target as PrefabNode; | |
if (self.prefab == null) | |
{ | |
if (previewObject != null) | |
{ | |
DestroyImmediate(previewObject); | |
previewObject = null; | |
} | |
return; | |
} | |
if (previewPrefab != self.prefab) | |
{ | |
if (previewObject != null) | |
{ | |
DestroyImmediate(previewObject); | |
previewObject = null; | |
} | |
} | |
if (previewObject == null) | |
{ | |
previewPrefab = self.prefab; | |
previewObject = GameObject.Instantiate(previewPrefab); | |
previewObject.transform.SetParent(self.transform, false); | |
previewObject.transform.localPosition = Vector3.zero; | |
previewObject.transform.localRotation = Quaternion.identity; | |
} | |
} | |
public void OnDisable() | |
{ | |
if (previewObject != null) | |
{ | |
previewObject.name = "dead"; | |
DestroyImmediate(previewObject); | |
previewObject = null; | |
} | |
} | |
} | |
#endif | |
public class PrefabNode | |
: MonoBehaviour | |
{ | |
public GameObject prefab; | |
private GameObject instance; | |
public void OnEnable() | |
{ | |
if (prefab == null) | |
return; | |
if (instance != null) | |
return; | |
instance = GameObject.Instantiate(prefab); | |
instance.transform.SetParent(transform, false); | |
instance.transform.localPosition = Vector3.zero; | |
instance.transform.localRotation = Quaternion.identity; | |
} | |
} |
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