Created
December 12, 2017 19:17
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Pass | |
{ | |
CGPROGRAM | |
#pragma multi_compile_instancing | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
UNITY_VERTEX_INPUT_INSTANCE_ID | |
}; | |
struct v2f | |
{ | |
float2 uv : TEXCOORD0; | |
float4 grabPos : TEXCOORD1; | |
float4 pos : SV_POSITION; | |
UNITY_VERTEX_INPUT_INSTANCE_ID | |
UNITY_VERTEX_OUTPUT_STEREO | |
}; | |
v2f vert(appdata v) { | |
v2f o; | |
UNITY_INITIALIZE_OUTPUT(v2f, o); | |
UNITY_SETUP_INSTANCE_ID(v); | |
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); | |
o.pos = UnityObjectToClipPos(v.vertex); | |
o.grabPos = ComputeGrabScreenPos(o.pos); | |
return o; | |
} | |
sampler2D _BackgroundTexture; | |
half4 frag(v2f i) : SV_Target | |
{ | |
UNITY_SETUP_INSTANCE_ID(i); | |
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); | |
#ifdef UNITY_STEREO_INSTANCING_ENABLED | |
#endif | |
half4 bgcolor = tex2D(_BackgroundTexture, i.grabPos / i.grabPos.w); | |
return 1 - bgcolor; | |
} | |
ENDCG | |
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