Created
February 18, 2016 22:48
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class MeshFilterVariants | |
: MonoBehaviour | |
{ | |
public Mesh[] Meshes; | |
public void Start() | |
{ | |
var filter = GetComponent<MeshFilter>(); | |
var index = Random.Range(0, Meshes.Length); | |
filter.mesh = Meshes[index]; | |
} | |
} |
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