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@kalineh
Created February 18, 2016 22:48
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MeshFilterVariants
: MonoBehaviour
{
public Mesh[] Meshes;
public void Start()
{
var filter = GetComponent<MeshFilter>();
var index = Random.Range(0, Meshes.Length);
filter.mesh = Meshes[index];
}
}
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