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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
[CustomEditor(typeof(PrefabNode))] | |
public class PrefabNodeEditor | |
: Editor |
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using UnityEditor; | |
using System.Reflection; | |
namespace FunktronicLabs | |
{ | |
#if UNITY_EDITOR | |
public class EditorMaximizeGameWindow | |
{ | |
[MenuItem("Tools/Maximize Game Window %M")] | |
public static void MaximizeGameWindow() |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class DebugTextHelper | |
: SingletonMonoBehaviourOnDemand<DebugTextHelper> | |
{ | |
public abstract class MessageBase | |
{ | |
public TextMesh text; |
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alias gs='git.exe status' | |
alias ga='git.exe add' | |
alias gd='git.exe diff' | |
alias gc='git.exe commit' | |
alias gl='git log --graph --pretty=format:"%Cred%h%Creset -%C(yellow)%d%Creset %s %Cgreen(%cr) %C(bold blue)<%an>%Creset" --abbrev-commit --date=relative --branches' | |
alias gxx='git checkout -- "*" && git clean -fd' |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
[DisallowMultipleComponent] | |
public class StaticBatchingHelper | |
: MonoBehaviour | |
{ | |
public void Update() | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using System.Reflection; | |
public class SingletonMonoBehaviourOnDemand<T> | |
: MonoBehaviour | |
where T : Component | |
{ | |
private static T instance; | |
public static T Instance |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
[InitializeOnLoad()] | |
class MeshCombinerHelperTag | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
[InitializeOnLoad()] | |
class PrefabStatusHelper | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using System.Runtime.InteropServices; | |
[ExecuteInEditMode] | |
public class ParticlePerlinTurbulence | |
: MonoBehaviour | |
{ | |
private ParticleSystem system; | |
private ParticleSystem.Particle[] particles; |
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working_directory=$(pwd) | |
cd "../Unity/MYGAME" | |
echo $(pwd) | |
git_hash=$(git rev-parse HEAD) | |
cd $working_directory | |
echo $working_directory | |
echo "Build Description: " | |
read input_description |