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three.js particle animate
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/******/ (function(modules) { // webpackBootstrap | |
/******/ // The module cache | |
/******/ var installedModules = {}; | |
/******/ | |
/******/ // The require function | |
/******/ function __webpack_require__(moduleId) { | |
/******/ | |
/******/ // Check if module is in cache | |
/******/ if(installedModules[moduleId]) { | |
/******/ return installedModules[moduleId].exports; | |
/******/ } | |
/******/ // Create a new module (and put it into the cache) | |
/******/ var module = installedModules[moduleId] = { | |
/******/ i: moduleId, | |
/******/ l: false, | |
/******/ exports: {} | |
/******/ }; | |
/******/ | |
/******/ // Execute the module function | |
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); | |
/******/ | |
/******/ // Flag the module as loaded | |
/******/ module.l = true; | |
/******/ | |
/******/ // Return the exports of the module | |
/******/ return module.exports; | |
/******/ } | |
/******/ | |
/******/ | |
/******/ // expose the modules object (__webpack_modules__) | |
/******/ __webpack_require__.m = modules; | |
/******/ | |
/******/ // expose the module cache | |
/******/ __webpack_require__.c = installedModules; | |
/******/ | |
/******/ // define getter function for harmony exports | |
/******/ __webpack_require__.d = function(exports, name, getter) { | |
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/******/ Object.defineProperty(exports, name, { | |
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/******/ get: getter | |
/******/ }); | |
/******/ } | |
/******/ }; | |
/******/ | |
/******/ // getDefaultExport function for compatibility with non-harmony modules | |
/******/ __webpack_require__.n = function(module) { | |
/******/ var getter = module && module.__esModule ? | |
/******/ function getDefault() { return module['default']; } : | |
/******/ function getModuleExports() { return module; }; | |
/******/ __webpack_require__.d(getter, 'a', getter); | |
/******/ return getter; | |
/******/ }; | |
/******/ | |
/******/ // Object.prototype.hasOwnProperty.call | |
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; | |
/******/ | |
/******/ // __webpack_public_path__ | |
/******/ __webpack_require__.p = ""; | |
/******/ | |
/******/ // Load entry module and return exports | |
/******/ return __webpack_require__(__webpack_require__.s = 0); | |
/******/ }) | |
/************************************************************************/ | |
/******/ ([ | |
/* 0 */ | |
/***/ (function(module, __webpack_exports__, __webpack_require__) { | |
"use strict"; | |
Object.defineProperty(__webpack_exports__, "__esModule", { value: true }); | |
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__time_js__ = __webpack_require__(1); | |
// import THREE from 'three'; | |
let waveVertexShader = ` | |
uniform float size; | |
uniform float frequency1; | |
uniform float frequency2; | |
uniform float offset1; | |
uniform float offset2; | |
uniform float waveHeight1; | |
uniform float waveHeight2; | |
void main() { | |
vec3 curPos; | |
curPos = vec3(position.x, 1, position.z); | |
curPos[1] = cos(position.x * frequency1 + offset1) * sin(position.z * frequency1 + offset1) * waveHeight1 + cos(position.x * frequency2 + offset2) * sin(position.z * frequency2 + offset2) * waveHeight2; | |
gl_PointSize = size;//min(size * curPos[1] * 0.2, 4.0); | |
gl_Position = projectionMatrix * modelViewMatrix * vec4( curPos, 1.0 ); | |
} | |
`; | |
let waveFragmentShader = ` | |
uniform sampler2D texture; | |
uniform vec3 color; | |
uniform float opacity; | |
void main() { | |
gl_FragColor = vec4(color, opacity) * texture2D( texture, gl_PointCoord ); | |
// gl_FragColor = vec4(1,1,1,1); | |
} | |
`; | |
let pointImg = './point.png'; | |
let pointCvs = document.createElement('canvas'); | |
let pointCtx = pointCvs.getContext('2d'); | |
pointCvs.width = 32; | |
pointCvs.height = 32; | |
var grd = pointCtx.createRadialGradient(16, 16, 5, 16, 16, 16); | |
grd.addColorStop(0, 'rgba(255, 255, 255, 0.3)'); | |
grd.addColorStop(1, 'rgba(255, 255, 255, 0)'); | |
pointCtx.fillStyle = grd; | |
pointCtx.fillRect(0, 0, 32, 32); | |
// document.body.appendChild(pointCvs); | |
class Wave extends __WEBPACK_IMPORTED_MODULE_0__time_js__["a" /* Time */] { | |
constructor(options) { | |
super(); | |
let defaults = { | |
color: '#ffffff', | |
opacity: 1, | |
position: new THREE.Vector3, | |
xCount: 100, | |
zCount: 100, | |
xDis: 200, | |
zDis: 200, | |
size: 1, // 点大小 | |
frequency1: 0.2, | |
frequency2: 0.1, | |
maxWaveHeight1: 10, | |
minWaveHeight1: 3, | |
maxWaveHeight2: 8, | |
minWaveHeight2: 5, | |
initOffset1: 0, | |
initOffset2: 0, | |
offsetSpeed1: 2, | |
offsetSpeed2: 4, | |
offsetSign: 1 // -1 or 1 | |
}; | |
for (let key in defaults) { | |
options[key] = options[key] || defaults[key]; | |
} | |
options.xStep = options.xDis / options.xCount; | |
options.zStep = options.zDis / options.zCount; | |
this.options = options; | |
this.tick; | |
this.offset1 = options.initOffset1; | |
this.offset2 = options.initOffset2; | |
this.particlePositions; | |
this.obj = this.create(); | |
} | |
create() { | |
let options = this.options; | |
let particlesGeom = new THREE.BufferGeometry(); | |
let particlePositions = new Float32Array( options.xCount * options.zCount * 3 ); | |
let uniforms = { | |
texture: { | |
value: new THREE.CanvasTexture(pointCvs) | |
}, | |
color: { | |
value: new THREE.Color(options.color) | |
}, | |
opacity: { | |
type: 'float', | |
value: options.opacity | |
}, | |
size: { | |
type: 'float', | |
value: options.size * 10 | |
}, | |
frequency1: { | |
type: 'float', | |
value: options.frequency1 | |
}, | |
frequency2: { | |
type: 'float', | |
value: options.frequency2 | |
}, | |
offset1: { | |
type: 'float', | |
value: 0 | |
}, | |
offset2: { | |
type: 'float', | |
value: 0 | |
}, | |
waveHeight1: { | |
type: 'float', | |
value: 0 | |
}, | |
waveHeight2: { | |
type: 'float', | |
value: 0 | |
} | |
}; | |
var shaderMaterial = new THREE.ShaderMaterial({ | |
uniforms: uniforms, | |
vertexShader: waveVertexShader, | |
fragmentShader: waveFragmentShader, | |
blending: THREE.AdditiveBlending, | |
depthTest: false, | |
transparent: true | |
}); | |
let count = 0; | |
for (let x = 0; x < options.xCount; x++) { | |
for (let z = 0; z < options.zCount; z++) { | |
particlePositions[count++] = x * options.xStep; | |
particlePositions[count++] = 0; // y | |
particlePositions[count++] = z * options.zStep; | |
} | |
} | |
this.particlePositions = particlePositions; | |
particlesGeom.setDrawRange( 0, options.xCount * options.zCount ); | |
particlesGeom.addAttribute( 'position', new THREE.BufferAttribute( particlePositions, 3 ).setDynamic( true ) ); | |
particlesGeom.computeBoundingBox(); | |
particlesGeom.center(); | |
let points = new THREE.Points(particlesGeom, shaderMaterial); | |
points.position.copy(options.position); | |
points.rotation.y = Math.random() * 0.2; | |
return points; | |
} | |
start() { | |
this.tick = this.addTick(this.update); | |
let that = this; | |
function changeWHP(waveHeight) { | |
that.obj.material.uniforms.waveHeight1.value = waveHeight.waveHeight1; | |
that.obj.material.uniforms.waveHeight2.value = waveHeight.waveHeight2; | |
// console.log(this.waveHeight1); | |
} | |
let waveHeight = { | |
waveHeight1: this.options.minWaveHeight1, | |
waveHeight2: this.options.minWaveHeight2 | |
}; | |
let tween1 = new TWEEN.Tween(waveHeight) | |
.to({ | |
waveHeight1: this.options.maxWaveHeight1, | |
waveHeight2: this.options.maxWaveHeight2, | |
}, 3000) | |
.easing(TWEEN.Easing.Cubic.InOut) | |
.onUpdate(changeWHP); | |
let tween2 = new TWEEN.Tween(waveHeight) | |
.to({ | |
waveHeight1: this.options.minWaveHeight1, | |
waveHeight2: this.options.minWaveHeight2 | |
}, 3000) | |
.easing(TWEEN.Easing.Cubic.InOut) | |
.onUpdate(changeWHP); | |
this.addTween(tween1); | |
// this.addTween(tween2); | |
tween1.chain(tween2); | |
tween2.chain(tween1); | |
tween1.start(); | |
} | |
stop() { | |
this.removeTick(this.tick); | |
} | |
update(delta) { | |
let options = this.options; | |
let second = delta / 1000; | |
let particlePositions = this.particlePositions; | |
this.obj.material.uniforms.offset1.value += second * options.offsetSpeed1 * options.offsetSign; | |
this.obj.material.uniforms.offset2.value += second * options.offsetSpeed2 * options.offsetSign; | |
} | |
} | |
class Ani extends __WEBPACK_IMPORTED_MODULE_0__time_js__["a" /* Time */] { | |
constructor() { | |
super(); | |
this.waves = []; | |
this.tick; | |
this.scene = new THREE.Scene();//场景 | |
this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);//透视相机 | |
this.camera.position.set(0, 6, 150);//相机位置 | |
this.scene.add(this.camera);//add到场景中 | |
// this.scene.fog = new THREE.Fog(0x000000, 100, 500); | |
this.renderer = new THREE.WebGLRenderer({antialias: true , alpha: true});//渲染 | |
this.renderer.setClearColor(0x000000, 0); | |
this.renderer.setSize(window.innerWidth, window.innerWidth * 9 / 16); | |
document.querySelector('body').appendChild(this.renderer.domElement);//将渲染Element添加到Dom中 | |
} | |
resize() { | |
// console.log(1); | |
this.camera.aspect = 16 / 9; | |
this.renderer.setSize(window.innerWidth, window.innerWidth * 9 / 16); | |
} | |
addWave(wave) { | |
this.waves.push(wave); | |
this.scene.add(wave.obj); | |
} | |
start() { | |
this.waves.forEach(w=>w.start()); | |
this.tick = this.addTick(this.update); | |
} | |
stop() { | |
this.removeTick(this.tick); | |
} | |
update() { | |
this.renderer.render(this.scene, this.camera); | |
} | |
} | |
let wave1 = new Wave({ | |
color: 0x3062ff, | |
opacity: 0.7, | |
position: new THREE.Vector3, | |
xCount: 300, | |
zCount: 300, | |
xDis: 200, // x 宽 | |
zDis: 200, // z 宽 | |
size: 0.6, // 点大小 | |
frequency1: 0.03, | |
frequency2: 0.06, | |
maxWaveHeight1: 8, | |
minWaveHeight1: 3, | |
maxWaveHeight2: 6, | |
minWaveHeight2: 3, | |
initOffset1: 0, | |
initOffset2: 0, | |
offsetSpeed1: 0.6, | |
offsetSpeed2: 0.4, | |
offsetSign: 1 // -1 or 1 | |
}); | |
let wave2 = new Wave({ | |
color: 0x3bdee0, | |
opacity: 0.2, | |
position: new THREE.Vector3(0, 6, -50), | |
xCount: 180, | |
zCount: 180, | |
xDis: 200, // x 宽 | |
zDis: 200, // z 宽 | |
size: 0.4, // 点大小 | |
frequency1: 0.06, | |
frequency2: 0.052, | |
maxWaveHeight1: 6, | |
minWaveHeight1: 4, | |
maxWaveHeight2: 4, | |
minWaveHeight2: 2, | |
initOffset1: 0, | |
initOffset2: 0, | |
offsetSpeed1: 0.3, | |
offsetSpeed2: 0.1, | |
offsetSign: -1 // -1 or 1 | |
}); | |
let ani = new Ani(); | |
ani.addWave(wave1); | |
ani.addWave(wave2); | |
ani.start(); | |
window.addEventListener('resize', () => { | |
// console.log(1132); | |
ani.resize() | |
}); | |
window.TIME.start(); | |
/***/ }), | |
/* 1 */ | |
/***/ (function(module, __webpack_exports__, __webpack_require__) { | |
"use strict"; | |
/* unused harmony export TIME */ | |
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return Time; }); | |
// import TWEEN from 'tween.js'; | |
/* 时间 */ | |
var TIME = { | |
// 所有时间body对象 | |
bodys : [], | |
delta: 16 | |
} | |
var stop = false; | |
var t; | |
TIME.addBody = function(timeBody) { | |
this.bodys.push(timeBody); | |
} | |
TIME.removeBody = function(timeBody) { | |
var index = this.bodys.indexOf(timeBody); | |
if (index !== -1) { | |
this.bodys.splice(index, 1); | |
} | |
} | |
TIME.tick = (function() { | |
var now = (new Date()).getTime(); | |
var last = now; | |
var delta; | |
return function() { | |
delta = now - last; | |
delta = delta > 500 ? 30 : (delta < 16? 16 : delta); | |
TIME.delta = delta; | |
last = now; | |
TIME.handleFrame(delta); | |
if (!stop) { | |
t = requestAnimationFrame(TIME.tick); | |
// setTimeout(TIME.tick, 1000); | |
} | |
} | |
})(); | |
TIME.start = function() { | |
stop = false; | |
cancelAnimationFrame(t); | |
this.tick(); | |
} | |
TIME.stop = function() { | |
cancelAnimationFrame(t); | |
stop = true; | |
} | |
TIME.handleFrame = function(delta) { | |
TIME.bodys.forEach(function(body) { | |
if (!body.isStop) { | |
body.ticks.forEach(function(tick) { | |
tick.fn && tick.fn(delta); | |
}); | |
} | |
}); | |
TWEEN.update(); | |
} | |
window.TIME = TIME; | |
/* 时间物体类,提供两个时机,帧更新,固定间隔更新,每一个有时间概念的物体,就继承 */ | |
class Time { | |
constructor() { | |
this.ticks = []; | |
this.tweens = []; | |
this.isStop = false; | |
TIME.addBody(this); | |
} | |
/** | |
* 该物体灭亡 | |
*/ | |
destory() { | |
TIME.removeBody(this); | |
} | |
/** | |
* 帧更新 | |
* @param timegap 与上一帧的时间间隔 | |
*/ | |
addTick(fn) { | |
var tick = {'fn': fn.bind(this)}; | |
tick.isStop = false; | |
this.ticks.push(tick); | |
return tick; | |
} | |
removeTick(tick) { | |
if (!tick) { | |
// remove all | |
this.ticks = []; | |
return; | |
} | |
var index = this.ticks.indexOf(tick); | |
if (index !== -1) { | |
this.ticks.splice(index, 1); | |
} | |
} | |
/** | |
* tween | |
*/ | |
addTween(tween) { | |
this.tweens.push(tween); | |
} | |
removeTween(tween) { | |
if (!tween) { | |
// remove all | |
this.tween = []; | |
return; | |
} | |
var index = this.tweens.indexOf(tween); | |
if (index !== -1) { | |
//tween.stop(); | |
this.tweens.splice(index, 1); | |
} | |
} | |
// stop 暂停时间 | |
stop() { | |
this.isStop = true; | |
this.tweens.forEach(function(tween) { | |
tween.stop(); | |
}); | |
} | |
start() { | |
this.isStop = false; | |
this.tweens.forEach(function(tween) { | |
tween.start(); | |
}); | |
} | |
} | |
window.Time = Time; | |
for (let i = 0; i < 10000; i+=100) { | |
window['TIME_' + i] = window.env === 'develop' ? 0 : i; | |
} | |
/***/ }) | |
/******/ ]); |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/17.1.0/Tween.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/77/three.min.js"></script> |
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* { | |
margin: 0; | |
} | |
html, body { | |
position: relative; | |
width: 100%; | |
height: 100%; | |
} | |
body { | |
background-image: radial-gradient(circle at center, #002764 0%, #131a22 50%); | |
} | |
canvas { | |
position: absolute; | |
top: 50%; | |
transform: translateY(-50%); | |
} |
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