Skip to content

Instantly share code, notes, and snippets.

Show Gist options
  • Save kamleshwebtech/43071345ed9bd4628863c4372fe1d8e1 to your computer and use it in GitHub Desktop.
Save kamleshwebtech/43071345ed9bd4628863c4372fe1d8e1 to your computer and use it in GitHub Desktop.
import 'package:flutter/material.dart';
import 'dart:math' as math;
import 'dart:async';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flip Animation'),
);
}
}
class MyHomePage extends StatelessWidget {
final digits = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9,];
final String title;
MyHomePage({this.title});
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(title),
),
body: new Center(
child: FlipPanel.builder(
itemBuilder: (context, index) => Container(
alignment: Alignment.center,
width: 96.0,
height: 128.0,
decoration: BoxDecoration(
color: Colors.black,
borderRadius: BorderRadius.all(Radius.circular(4.0)),
),
child: Text(
'${digits[index]}',
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 80.0,
color: Colors.yellow),
),
),
itemsCount: digits.length,
period: Duration(milliseconds: 1000),
loop: -1,
),
),
);
}
}
/// Signature for a function that creates a widget for a given index, e.g., in a
/// list.
typedef Widget IndexedItemBuilder(BuildContext, int);
/// Signature for a function that creates a widget for a value emitted from a [Stream]
typedef Widget StreamItemBuilder<T>(BuildContext, T);
/// A widget for flip panel with built-in animation
/// Content of the panel is built from [IndexedItemBuilder] or [StreamItemBuilder]
///
/// Note: the content size should be equal
enum FlipDirection { up, down }
class FlipPanel<T> extends StatefulWidget {
final IndexedItemBuilder indexedItemBuilder;
final StreamItemBuilder<T> streamItemBuilder;
final Stream<T> itemStream;
final int itemsCount;
final Duration period;
final Duration duration;
final int loop;
final int startIndex;
final T initValue;
final double spacing;
final FlipDirection direction;
FlipPanel({
Key key,
this.indexedItemBuilder,
this.streamItemBuilder,
this.itemStream,
this.itemsCount,
this.period,
this.duration,
this.loop,
this.startIndex,
this.initValue,
this.spacing,
this.direction,
}) : super(key: key);
/// Create a flip panel from iterable source
/// [itemBuilder] is called periodically in each time of [period]
/// The animation is looped in [loop] times before finished.
/// Setting [loop] to -1 makes flip animation run forever.
/// The [period] should be two times greater than [duration] of flip animation,
/// if not the animation becomes jerky/stuttery.
FlipPanel.builder({
Key key,
@required IndexedItemBuilder itemBuilder,
@required this.itemsCount,
@required this.period,
this.duration = const Duration(milliseconds: 500),
this.loop = 1,
this.startIndex = 0,
this.spacing = 0.5,
this.direction = FlipDirection.up,
}) : assert(itemBuilder != null),
assert(itemsCount != null),
assert(startIndex < itemsCount),
assert(period == null ||
period.inMilliseconds >= 2 * duration.inMilliseconds),
indexedItemBuilder = itemBuilder,
streamItemBuilder = null,
itemStream = null,
initValue = null,
super(key: key);
/// Create a flip panel from stream source
/// [itemBuilder] is called whenever a new value is emitted from [itemStream]
FlipPanel.stream({
Key key,
@required this.itemStream,
@required StreamItemBuilder<T> itemBuilder,
this.initValue,
this.duration = const Duration(milliseconds: 500),
this.spacing = 0.5,
this.direction = FlipDirection.up,
}) : assert(itemStream != null),
indexedItemBuilder = null,
streamItemBuilder = itemBuilder,
itemsCount = 0,
period = null,
loop = 0,
startIndex = 0,
super(key: key);
@override
_FlipPanelState<T> createState() => _FlipPanelState<T>();
}
class _FlipPanelState<T> extends State<FlipPanel>
with TickerProviderStateMixin {
AnimationController _controller;
Animation _animation;
int _currentIndex;
bool _isReversePhase;
bool _isStreamMode;
bool _running;
final _perspective = 0.003;
final _zeroAngle = 0.0001; // There's something wrong in the perspective transform, I use a very small value instead of zero to temporarily get it around.
int _loop;
T _currentValue, _nextValue;
Timer _timer;
StreamSubscription<T> _subscription;
Widget _child1, _child2;
Widget _upperChild1, _upperChild2;
Widget _lowerChild1, _lowerChild2;
@override
void initState() {
super.initState();
_currentIndex = widget.startIndex;
_isStreamMode = widget.itemStream != null;
_isReversePhase = false;
_running = false;
_loop = 0;
_controller =
new AnimationController(duration: widget.duration, vsync: this)
..addStatusListener((status) {
if (status == AnimationStatus.completed) {
_isReversePhase = true;
_controller.reverse();
}
if (status == AnimationStatus.dismissed) {
_currentValue = _nextValue;
_running = false;
}
})
..addListener(() {
setState(() {
_running = true;
});
});
_animation = Tween(begin: _zeroAngle, end: math.pi / 2).animate(_controller);
if (widget.period != null) {
_timer = Timer.periodic(widget.period, (_) {
if (widget.loop < 0 || _loop < widget.loop) {
if (_currentIndex + 1 == widget.itemsCount - 2) {
_loop++;
}
_currentIndex = (_currentIndex + 1) % widget.itemsCount;
_child1 = null;
_isReversePhase = false;
_controller.forward();
} else {
_timer.cancel();
_currentIndex = (_currentIndex + 1) % widget.itemsCount;
setState(() {
_running = false;
});
}
});
}
if (_isStreamMode) {
_currentValue = widget.initValue;
_subscription = widget.itemStream.distinct().listen((value) {
if (_currentValue == null) {
_currentValue = value;
} else if (value != _currentValue) {
_nextValue = value;
_child1 = null;
_isReversePhase = false;
_controller.forward();
}
});
} else if (widget.loop < 0 || _loop < widget.loop) {
_controller.forward();
}
}
@override
void dispose() {
_controller.dispose();
if (_subscription != null) _subscription.cancel();
if (_timer != null) _timer.cancel();
super.dispose();
}
@override
Widget build(BuildContext context) {
_buildChildWidgetsIfNeed(context);
return _buildPanel();
}
void _buildChildWidgetsIfNeed(BuildContext context) {
Widget makeUpperClip(Widget widget) {
return ClipRect(
child: Align(
alignment: Alignment.topCenter,
heightFactor: 0.5,
child: widget,
),
);
}
Widget makeLowerClip(Widget widget) {
return ClipRect(
child: Align(
alignment: Alignment.bottomCenter,
heightFactor: 0.5,
child: widget,
),
);
}
if (_running) {
if (_child1 == null) {
_child1 = _child2 != null
? _child2
: _isStreamMode
? widget.streamItemBuilder(context, _currentValue)
: widget.indexedItemBuilder(
context, _currentIndex % widget.itemsCount);
_child2 = null;
_upperChild1 =
_upperChild2 != null ? _upperChild2 : makeUpperClip(_child1);
_lowerChild1 =
_lowerChild2 != null ? _lowerChild2 : makeLowerClip(_child1);
}
if (_child2 == null) {
_child2 = _isStreamMode
? widget.streamItemBuilder(context, _nextValue)
: widget.indexedItemBuilder(
context, (_currentIndex + 1) % widget.itemsCount);
_upperChild2 = makeUpperClip(_child2);
_lowerChild2 = makeLowerClip(_child2);
}
} else {
_child1 = _child2 != null
? _child2
: _isStreamMode
? widget.streamItemBuilder(context, _currentValue)
: widget.indexedItemBuilder(
context, _currentIndex % widget.itemsCount);
_upperChild1 =
_upperChild2 != null ? _upperChild2 : makeUpperClip(_child1);
_lowerChild1 =
_lowerChild2 != null ? _lowerChild2 : makeLowerClip(_child1);
}
}
Widget _buildUpperFlipPanel() => widget.direction == FlipDirection.up
? Stack(
children: [
Transform(
alignment: Alignment.bottomCenter,
transform: Matrix4.identity()
..setEntry(3, 2, _perspective)
..rotateX(_zeroAngle),
child: _upperChild1
),
Transform(
alignment: Alignment.bottomCenter,
transform: Matrix4.identity()
..setEntry(3, 2, _perspective)
..rotateX(_isReversePhase ? _animation.value : math.pi / 2),
child: _upperChild2,
),
],
)
: Stack(
children: [
Transform(
alignment: Alignment.bottomCenter,
transform: Matrix4.identity()
..setEntry(3, 2, _perspective)
..rotateX(_zeroAngle),
child: _upperChild2
),
Transform(
alignment: Alignment.bottomCenter,
transform: Matrix4.identity()
..setEntry(3, 2, _perspective)
..rotateX(_isReversePhase ? math.pi / 2 : _animation.value),
child: _upperChild1,
),
],
);
Widget _buildLowerFlipPanel() => widget.direction == FlipDirection.up
? Stack(
children: [
Transform(
alignment: Alignment.topCenter,
transform: Matrix4.identity()
..setEntry(3, 2, _perspective)
..rotateX(_zeroAngle),
child: _lowerChild2
),
Transform(
alignment: Alignment.topCenter,
transform: Matrix4.identity()
..setEntry(3, 2, _perspective)
..rotateX(_isReversePhase ? math.pi / 2 : -_animation.value),
child: _lowerChild1,
)
],
)
: Stack(
children: [
Transform(
alignment: Alignment.topCenter,
transform: Matrix4.identity()
..setEntry(3, 2, _perspective)
..rotateX(_zeroAngle),
child: _lowerChild1
),
Transform(
alignment: Alignment.topCenter,
transform: Matrix4.identity()
..setEntry(3, 2, _perspective)
..rotateX(_isReversePhase ? -_animation.value : math.pi / 2),
child: _lowerChild2,
)
],
);
Widget _buildPanel() {
return _running
? Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
_buildUpperFlipPanel(),
Padding(
padding: EdgeInsets.only(top: widget.spacing),
),
_buildLowerFlipPanel(),
],
)
: _isStreamMode && _currentValue == null
? Container()
: Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Transform(
alignment: Alignment.bottomCenter,
transform: Matrix4.identity()
..setEntry(3, 2, _perspective)
..rotateX(_zeroAngle),
child: _upperChild1
),
Padding(
padding: EdgeInsets.only(top: widget.spacing),
),
Transform(
alignment: Alignment.topCenter,
transform: Matrix4.identity()
..setEntry(3, 2, _perspective)
..rotateX(_zeroAngle),
child: _lowerChild1
)
],
);
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment