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Persistent Player Statistics, Verse doc rewritten (untested)
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var PlayerStatsMap:weak_map(player, player_stats_table) = map{} | |
player_stats_table := class<final><persistable>: | |
Version:int = 0 | |
Score:player_stat = player_stat{} | |
Wins:player_stat = player_stat{} | |
Losses:player_stat = player_stat{} | |
ClonePlayerStatsTable<constructor>(OldTable:player_stats_table)<transacts> := player_stats_table: | |
Version := OldTable.Version | |
Score := OldTable.Score | |
Wins := OldTable.Wins | |
Losses := OldTable.Losses | |
player_stat := class<final><persistable>: | |
CurrentValue:int = 0 | |
HighestValue:int = 0 | |
GetUpdated(NewValue:int)<transacts>:player_stat= | |
player_stat: | |
CurrentValue := NewValue | |
HighestValue := if. NewValue > HighestValue then NewValue else HighestValue | |
player_stats_managerr := class(): | |
GetPlayerStats(Agent:agent)<decides><transacts>:player_stats_table= | |
Player := player[Agent] | |
PlayerStatsMap[Player] | |
InitializeAllPlayers(Players:[]player):void = | |
for (Player : Players): | |
InitializePlayer(Player) | |
InitializePlayer(Player:player):void= | |
if: | |
not PlayerStatsMap[Player] | |
set PlayerStatsMap[Player] = player_stats_table{} | |
IncreaseWins(Agent:agent):void= | |
if: | |
PlayerStatsTable := GetPlayerStats[Agent] | |
WinStat := PlayerStatsTable.Wins | |
set PlayerStatsMap[player[Agent]] = player_stats_table: | |
ClonePlayerStatsTable<constructor>(PlayerStatsTable) | |
Wins := WinStat.GetUpdated(WinStat.CurrentValue+1) | |
IncreaseLosses(Agent:agent):void= | |
if: | |
PlayerStatsTable := GetPlayerStats[Agent] | |
LossesStat := PlayerStatsTable.Losses | |
set PlayerStatsMap[player[Agent]] = player_stats_table: | |
ClonePlayerStatsTable<constructor>(PlayerStatsTable) | |
Losses := LossesStat.GetUpdated(LossesStat.CurrentValue+1) | |
RecordScore(Agent:agent, Score:int):void= | |
if: | |
PlayerStatsTable := GetPlayerStats[Agent] | |
ScoreStat := PlayerStatsTable.Score | |
set PlayerStatsMap[player[Agent]] = player_stats_table: | |
ClonePlayerStatsTable<constructor>(PlayerStatsTable) | |
Score := ScoreStat.GetUpdated(Score) | |
# MakePlayerStatsTable<constructor>(OldTable:player_stats_table)<transacts> := player_stats_table: | |
# Version := OldTable.Version | |
# Score := OldTable.Score | |
# Wins := OldTable.Wins | |
# Losses := OldTable.Losses | |
# | |
# player_stat := class<final><persistable>: | |
# CurrentValue:int = 0 | |
# HighestValue:int = 0 | |
# SetHighestValue(NewValue:int)<transacts>:int= | |
# if (NewValue > HighestValue): | |
# NewValue | |
# else: | |
# HighestValue | |
# MakeUpdatedPlayerStat<constructor>(OldStats:player_stat, NewValue:int)<transacts> := player_stat: | |
# CurrentValue := NewValue | |
# HighestValue := OldStats.SetHighestValue(NewValue) | |
# stat_type := class<computes><unique><abstract>: | |
# DebugString():string | |
# StatType := module: | |
# score_stat<public> := class<computes><unique>(stat_type): | |
# DebugString<override>():string = "Score" | |
# win_stat<public> := class<computes><unique>(stat_type): | |
# DebugString<override>():string = "Win" | |
# loss_stat<public> := class<computes><unique>(stat_type): | |
# DebugString<override>():string = "Loss" | |
# Score<public>:score_stat = score_stat{} | |
# Win<public>:win_stat = win_stat{} | |
# Loss<public>:loss_stat = loss_stat{} | |
# player_stats_manager := class(): | |
# GetPlayerStats(Agent:agent)<decides><transacts>:player_stats_table= | |
# var PlayerStats:player_stats_table = player_stats_table{} | |
# if: | |
# Player := player[Agent] | |
# PlayerStatsTable := PlayerStatsMap[Player] | |
# set PlayerStats = MakePlayerStatsTable(PlayerStatsTable) | |
# PlayerStats | |
# InitializeAllPlayers(Players:[]player):void = | |
# for (Player : Players): | |
# InitializePlayer(Player) | |
# InitializePlayer(Player:player):void= | |
# if: | |
# not PlayerStatsMap[Player] | |
# set PlayerStatsMap[Player] = player_stats_table{} | |
# RecordPlayerStat(Agent:agent, Stat:stat_type, ?Score:int = 0):void= | |
# if: | |
# Player := player[Agent] | |
# PlayerStatsTable := PlayerStatsMap[Player] | |
# if(Stat = StatType.Score): | |
# ScoreStat := PlayerStatsTable.Score | |
# set PlayerStatsMap[Player] = player_stats_table: | |
# MakePlayerStatsTable<constructor>(PlayerStatsTable) | |
# Score := MakeUpdatedPlayerStat(ScoreStat, Score) | |
# else if(Stat = StatType.Win): | |
# WinsStat := PlayerStatsTable.Wins | |
# set PlayerStatsMap[Player] = player_stats_table: | |
# MakePlayerStatsTable<constructor>(PlayerStatsTable) | |
# Wins := MakeUpdatedPlayerStat(WinsStat, WinsStat.CurrentValue+1) | |
# else if(Stat = StatType.Loss): | |
# LossesStat := PlayerStatsTable.Losses | |
# set PlayerStatsMap[Player] = player_stats_table: | |
# MakePlayerStatsTable<constructor>(PlayerStatsTable) | |
# Losses := MakeUpdatedPlayerStat(LossesStat, LossesStat.CurrentValue+1) |
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