sysctl -w fs.file-max=12000500
sysctl -w fs.nr_open=20000500
# Set the maximum number of open file descriptors
ulimit -n 20000000
# Set the memory size for TCP with minimum, default and maximum thresholds
sysctl -w net.ipv4.tcp_mem='10000000 10000000 10000000'
using Unity.QuickSearch; | |
using UnityEditor; | |
public static class FindReferencesInProjectEditor | |
{ | |
static ISearchView searchView; | |
[MenuItem( "Assets/Find References In Project", priority = 29 )] | |
static void FindReferencesInProject() | |
{ |
english | schinese | explanation | image | back to english | more by translator | |
---|---|---|---|---|---|---|
Play | 开始/玩 | Play | Start/Play | |||
Store | 商店 | Store | ||||
Inventory | 物品栏 | Inventory | ||||
Battle Pass | 战斗通行证 | Battle Pass | ||||
Simple | 简单 | SIMPLE | ||||
Challenges | 挑战/任务 | Challenges | Challenge/Quest | |||
Generator | 生成器 | Generator | ||||
Workshop | 创意工坊 | Workshop | specific for steam workshop | |||
Ranking | 排行/排位/排行榜 | Ranking | Rank/Rank match(such as lol,csgo)/Rank list |
using System; | |
using System.Diagnostics; | |
namespace ConsoleApp1 | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
// stopwatch.Restart(); |
Unity has built-in support for hotswapping, which is a huge productivity booster. This feature works not only with graphics assets like bitmaps and meshes, but also with code: if you edit the source and save it, the editor will save the state of the running game, compile and load the new code, then load the saved state and continue where it left off. Unfortunately, this feature is very easy to break, and most available 3rd party plugins have little regard for it.
It looks like there’s a lot of confusion about hotswapping in Unity, and many developers are not even aware of its existence – which is no wonder if their only experience is seeing lots of errors on the console when they forget to stop the game before recompiling... This document is an attempt to clear up some of this confusion.
Nota bene, I’m not a Unity developer, so everything below is based on blog posts and experimentation. Corrections are most welcome!
async UniTask QuickPlayMatchmakingEOSAsync() | |
{ | |
try | |
{ | |
var lobby = AccelBytePlugin.GetLobby(); | |
if(!lobby.IsConnected) | |
lobby.Connect(); | |
string matchPoolName = "quickplay_1v1"; |
# Copyright Epic Games, Inc. All Rights Reserved. | |
################################################# | |
# Generated Digest of Verse API | |
# DO NOT modify this manually! | |
# Generated from build: ++Fortnite+Release-27.00-CL-29072304 | |
################################################# | |
using {/Verse.org/Colors} | |
using {/UnrealEngine.com/Temporary/SpatialMath} | |
using {/Fortnite.com/Playspaces} |
var PlayerStatsMap:weak_map(player, player_stats_table) = map{} | |
player_stats_table := class<final><persistable>: | |
Version:int = 0 | |
Score:player_stat = player_stat{} | |
Wins:player_stat = player_stat{} | |
Losses:player_stat = player_stat{} | |
ClonePlayerStatsTable<constructor>(OldTable:player_stats_table)<transacts> := player_stats_table: |
The Rules | |
1. Content Rules & Guidelines | |
As we work together to ensure Fortnite stays a safe and welcoming environment for everyone, your Fortnite content must follow these rules: | |
1.1 A Safe Environment - Don’t create, upload, or publish content promoting illegal activities, including the promotion of known real-world gangs or gang violence, the promotion of known real-world terrorist organizations or terrorism, the promotion of real-world violent extremists or extremism, harassment, bullying, assault, doxing, swatting, gambling, illegal drugs, animal cruelty, fraud, hacking, and piracy. Content that depicts, condones, incites, or threatens real-world violence against others is prohibited. | |
1.2 Keep Personal Info Private - To respect privacy and help combat deceptive practices like phishing and buying/selling account information, do not disclose, gather, exploit, or request personal information of individuals or organizations anywhere in your island. Epic provides ways to share your social handles throughout |