Created
May 31, 2012 12:26
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A start for maybe a 10k JS Demo
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title></title> | |
<script> | |
function AudioDataDestination(sR) { | |
var aO = new Audio(), cWpos = 0, pBs = sR / 2, ta = null, taPos; | |
aO.mozSetup(1, sR); | |
setInterval(function() { | |
var w; | |
if(ta) { | |
w = aO.mozWriteAudio(ta.subarray(taPos)); | |
cWpos += | |
taPos += w; | |
if(taPos < ta.length) return; | |
ta = null; | |
} | |
// Check if we need add some data to the audio output. | |
var curPos = aO.mozCurrentSampleOffset(), | |
ava = curPos + pBs - cWpos; | |
if(ava > 0) { | |
// Request some sound data from the callback function. | |
var soundData = new Float32Array(ava); | |
var k = 2* Math.PI * frequency / sR; | |
for (var i=0, size=soundData.length; i<size; i++) { | |
var o = k* currentSoundSample++; | |
soundData[i] = Math.sin(( ((o*4)*(((o>>>11)&1)?1:0)*(((o>>>11)&8)?0:1) + (o*2)*(((o>>>10)&1)?1:0)*(((o>>>10)&128)?0:1) +(o*4)*(((o>>>10)&1)?1:0)*(((o>>>10)&128)?1:0) + (o*Math.sin(o)*(((o>>>10)&4)?1:0)*(((o>>>10)&1)?1:0))) % 256) * (7/10)); | |
} | |
// Writting the data. | |
w = aO.mozWriteAudio(soundData); | |
if(w < soundData.length) { | |
// Not all the data was written, saving the tail. | |
ta = soundData; | |
taPos = w; | |
} | |
cWpos += w; | |
} | |
}, 100); | |
} | |
// Control and generate the sound. | |
var frequency = 0, currentSoundSample; | |
var sampleRate = 8192; | |
var audioDestination = new AudioDataDestination(sampleRate); | |
function start(freq) { | |
currentSoundSample = 0; | |
frequency = freq; | |
} | |
function stop() { | |
frequency = 0; | |
} | |
start(1024); | |
</script> | |
</head> | |
<body> | |
<button onclick="stop()">stop</button> | |
<button onclick="start(1024)">Normal</button> | |
<button onclick="start(2048)">Speed !!!</button> | |
</body> | |
</html> |
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