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Kanishk Agrawal kanishk30

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@threepointone
threepointone / feature-flags.md
Last active May 24, 2023 11:03
Feature flags: why, how, all that

(I'm enjoying doing these raw, barely edited writeups; I hope they're useful to you too)

Feature flags

This is my own writeup on feature flags; for a deep dive I'd recommend something like Martin Fowler's article (https://martinfowler.com/articles/feature-toggles.html).

So. Feature flags. The basic idea that you'll store configuration/values on a database/service somewhere, and by changing those values, you can change the user experience/features for a user on the fly.

Let's say that you're building a new feature, called 'new-button' which changes the color of buttons, which is currently red, to blue. Then you'd change code that looks like this -

@Rich-Harris
Rich-Harris / what-is-svelte.md
Last active May 27, 2025 01:23
The truth about Svelte

I've been deceiving you all. I had you believe that Svelte was a UI framework โ€” unlike React and Vue etc, because it shifts work out of the client and into the compiler, but a framework nonetheless.

But that's not exactly accurate. In my defense, I didn't realise it myself until very recently. But with Svelte 3 around the corner, it's time to come clean about what Svelte really is.

Svelte is a language.

Specifically, Svelte is an attempt to answer a question that many people have asked, and a few have answered: what would it look like if we had a language for describing reactive user interfaces?

A few projects that have answered this question:

@wojteklu
wojteklu / clean_code.md
Last active May 30, 2025 00:23
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily โ€“ by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules