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June 1, 2016 06:04
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IEnumerator SaveMesh() | |
{ | |
if (!isSaveMesh) | |
{ | |
yield break; | |
} | |
isSaveMesh = false; | |
string modelData = ""; | |
int offset = 0; | |
int count = 0; | |
var filters = mapping.GetMeshFilters(); | |
#if false | |
var filter = filters.First(); | |
#else | |
foreach (var filter in filters) | |
#endif | |
{ | |
if (filter != null) | |
{ | |
// OBJ形式で出力する | |
var mesh = filter.sharedMesh; | |
modelData += string.Format("o object.{0}\n", ++count); | |
foreach (var vertex in mesh.vertices) | |
{ | |
// ローカル座標をワールド座標に変換する | |
var v = filter.transform.TransformPoint(vertex); | |
modelData += string.Format("v {0} {1} {2}\n", v.x, v.y, v.z); | |
} | |
modelData += "\n"; | |
// 面を書く | |
for (int i = 0; i < mesh.triangles.Length; i += 3) | |
{ | |
modelData += string.Format("f {0} {1} {2}\n", | |
mesh.triangles[i + 0] + 1 + offset, | |
mesh.triangles[i + 1] + 1 + offset, | |
mesh.triangles[i + 2] + 1 + offset); | |
} | |
modelData += "\n"; | |
modelData += "\n"; | |
// 頂点インデックスのオフセットを更新 | |
offset += mesh.vertexCount; | |
} | |
} | |
#if !UNITY_EDITOR | |
var ao = KnownFolders.CameraRoll.CreateFileAsync("mapping.obj", CreationCollisionOption.GenerateUniqueName); | |
ao.Completed = async delegate { | |
if (ao.Status == Windows.Foundation.AsyncStatus.Completed) | |
{ | |
var file = ao.GetResults(); | |
using (var stream = await file.OpenAsync(FileAccessMode.ReadWrite)) | |
{ | |
var imageBuffer = Encoding.ASCII.GetBytes(modelData); | |
await stream.WriteAsync(imageBuffer.AsBuffer()); | |
} | |
Debug.Log("write comlete"); | |
} | |
else if(ao.Status == Windows.Foundation.AsyncStatus.Error) | |
{ | |
Debug.Log(ao.ErrorCode.Message); | |
} | |
}; | |
while (ao.Status == Windows.Foundation.AsyncStatus.Started) | |
{ | |
yield return new WaitForEndOfFrame(); | |
} | |
#endif | |
} |
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