Created
February 19, 2024 23:38
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package assets_builder | |
import "core:fmt" | |
import "core:os" | |
import "core:strings" | |
import "core:path/slashpath" | |
import "core:hash" | |
dir_path_to_file_infos :: proc(path: string) -> []os.File_Info { | |
d, derr := os.open(path, os.O_RDONLY) | |
if derr != 0 { | |
panic("open failed") | |
} | |
defer os.close(d) | |
{ | |
file_info, ferr := os.fstat(d) | |
defer os.file_info_delete(file_info) | |
if ferr != 0 { | |
panic("stat failed") | |
} | |
if !file_info.is_dir { | |
panic("not a directory") | |
} | |
} | |
file_infos, _ := os.read_dir(d, -1) | |
return file_infos | |
} | |
main :: proc() { | |
f, _ := os.open("assets.odin", os.O_WRONLY | os.O_CREATE | os.O_TRUNC) | |
defer os.close(f) | |
fmt.fprintln(f, "package game") | |
fmt.fprintln(f, "") | |
fmt.fprintln(f, "EmbedAssets :: #config(EmbedAssets, false)") | |
fmt.fprintln(f, "") | |
fmt.fprintln(f, "Asset :: struct {") | |
fmt.fprintln(f, "\tpath: string,") | |
fmt.fprintln(f, "\tpath_hash: Hash,") | |
fmt.fprintln(f, "\tdata: []u8,") | |
fmt.fprintln(f, "}") | |
fmt.fprintln(f, "") | |
texture_paths := make([dynamic]string, context.temp_allocator) | |
level_paths := make([dynamic]string, context.temp_allocator) | |
font_paths := make([dynamic]string, context.temp_allocator) | |
shader_paths := make([dynamic]string, context.temp_allocator) | |
sound_paths := make([dynamic]string, context.temp_allocator) | |
music_paths := make([dynamic]string, context.temp_allocator) | |
// root folder files | |
{ | |
file_infos := dir_path_to_file_infos(".") | |
for fi in file_infos { | |
if strings.has_suffix(fi.name, ".cat_level") { | |
append(&level_paths, fi.name) | |
} else if strings.has_suffix(fi.name, ".ttf") { | |
append(&font_paths, fi.name) | |
} else if strings.has_suffix(fi.name, ".fs") { | |
append(&shader_paths, fi.name) | |
} | |
} | |
} | |
// textures | |
{ | |
file_infos := dir_path_to_file_infos("textures") | |
for fi in file_infos { | |
if strings.has_suffix(fi.name, ".png") { | |
append(&texture_paths, fmt.tprintf("textures/%s", fi.name)) | |
} | |
} | |
} | |
// object art | |
{ | |
file_infos := dir_path_to_file_infos("object_art") | |
for fi in file_infos { | |
if strings.has_suffix(fi.name, ".png") { | |
append(&texture_paths, fmt.tprintf("object_art/%s", fi.name)) | |
} | |
} | |
} | |
// sounds | |
{ | |
file_infos := dir_path_to_file_infos("sounds") | |
for fi in file_infos { | |
if strings.has_suffix(fi.name, ".wav") { | |
append(&sound_paths, fmt.tprintf("sounds/%s", fi.name)) | |
} | |
} | |
} | |
// music | |
{ | |
file_infos := dir_path_to_file_infos("music") | |
for fi in file_infos { | |
if strings.has_suffix(fi.name, ".ogg") { | |
append(&music_paths, fmt.tprintf("music/%s", fi.name)) | |
} | |
} | |
} | |
asset_name :: proc(path: string) -> string { | |
return fmt.tprintf("%s", strings.to_upper_camel_case(slashpath.name(slashpath.base(path)), context.temp_allocator)) | |
} | |
fmt.fprintln(f, "TextureName :: enum {") | |
fmt.fprint(f, "\tNone,\n") | |
for p in texture_paths { | |
fmt.fprintf(f, "\t%s,\n", asset_name(p)) | |
} | |
fmt.fprintln(f, "}") | |
fmt.fprintln(f, "") | |
fmt.fprintln(f, "FontName :: enum {") | |
for p in font_paths { | |
fmt.fprintf(f, "\t%s,\n", asset_name(p)) | |
} | |
fmt.fprintln(f, "}") | |
fmt.fprintln(f, "") | |
fmt.fprintln(f, "ShaderName :: enum {") | |
for p in shader_paths { | |
fmt.fprintf(f, "\t%s,\n", asset_name(p)) | |
} | |
fmt.fprintln(f, "}") | |
fmt.fprintln(f, "") | |
fmt.fprintln(f, "SoundName :: enum {") | |
fmt.fprint(f, "\tNone,\n") | |
for p in sound_paths { | |
fmt.fprintf(f, "\t%s,\n", asset_name(p)) | |
} | |
fmt.fprintln(f, "}") | |
fmt.fprintln(f, "") | |
fmt.fprintln(f, "MusicName :: enum {") | |
fmt.fprint(f, "\tNone,\n") | |
for p in music_paths { | |
fmt.fprintf(f, "\t%s,\n", asset_name(p)) | |
} | |
fmt.fprintln(f, "}") | |
fmt.fprintln(f, "") | |
emit_asset_list :: proc(f: os.Handle, list_name: string, type: string, paths: [dynamic]string, embed: bool, include_none: bool) { | |
fmt.fprintf(f, "\t%s := [%s]Asset {{\n", list_name, type) | |
if include_none { | |
fmt.fprint(f, "\t\t.None = {},\n") | |
} | |
if embed { | |
for p in paths { | |
fmt.fprintf(f, "\t\t.%s = {{ path = \"%s\", path_hash = %v, data = #load(\"%s\"), }},\n", asset_name(p), p, hash.murmur64a(transmute([]byte)(p)), p) | |
} | |
} else { | |
for p in paths { | |
fmt.fprintf(f, "\t\t.%s = {{ path = \"%s\", path_hash = %v, },\n", asset_name(p), p, hash.murmur64a(transmute([]byte)(p))) | |
} | |
} | |
fmt.fprintln(f, "\t}") | |
} | |
fmt.fprintln(f, "when EmbedAssets {") | |
emit_asset_list(f, "all_textures", "TextureName", texture_paths, true, true) | |
fmt.fprintln(f, "") | |
emit_asset_list(f, "all_levels", "LevelName", level_paths, true, false) | |
fmt.fprintln(f, "") | |
emit_asset_list(f, "all_fonts", "FontName", font_paths, true, false) | |
fmt.fprintln(f, "") | |
emit_asset_list(f, "all_shaders", "ShaderName", shader_paths, true, false) | |
fmt.fprintln(f, "") | |
emit_asset_list(f, "all_sounds", "SoundName", sound_paths, true, true) | |
fmt.fprintln(f, "") | |
emit_asset_list(f, "all_music", "MusicName", music_paths, true, true) | |
fmt.fprintln(f, "") | |
fmt.fprintf(f, "\tentity_types_asset := Asset {{ path = \"%s\", data = #load(\"%s\"), }}\n", EntityTypesFilename, EntityTypesFilename) | |
fmt.fprintf(f, "\tdialogues_asset := Asset {{ path = \"%s\", data = #load(\"%s\"), }}\n", DialoguesFilename, DialoguesFilename) | |
fmt.fprintln(f, "} else {") | |
emit_asset_list(f, "all_textures", "TextureName", texture_paths, false, true) | |
fmt.fprintln(f, "") | |
emit_asset_list(f, "all_levels", "LevelName", level_paths, false, false) | |
fmt.fprintln(f, "") | |
emit_asset_list(f, "all_fonts", "FontName", font_paths, false, false) | |
fmt.fprintln(f, "") | |
emit_asset_list(f, "all_shaders", "ShaderName", shader_paths, false, false) | |
fmt.fprintln(f, "") | |
emit_asset_list(f, "all_sounds", "SoundName", sound_paths, false, true) | |
fmt.fprintln(f, "") | |
emit_asset_list(f, "all_music", "MusicName", music_paths, false, true) | |
fmt.fprintln(f, "") | |
fmt.fprintf(f, "\tentity_types_asset := Asset {{ path = \"%s\", }}\n", EntityTypesFilename) | |
fmt.fprintf(f, "\tdialogues_asset := Asset {{ path = \"%s\", }}\n", DialoguesFilename) | |
fmt.fprintln(f, "}") | |
} | |
EntityTypesFilename :: "entity_types.cat_entity_types" | |
DialoguesFilename :: "dialogues.cat_dialogues" |
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