Created
May 17, 2024 19:26
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package game | |
import rl "vendor:raylib" | |
import "core:mem" | |
import "core:fmt" | |
import "core:encoding/json" | |
import "core:os" | |
Animation_Name :: enum { | |
Idle, | |
Run, | |
} | |
Animation :: struct { | |
texture: rl.Texture2D, | |
num_frames: int, | |
frame_timer: f32, | |
current_frame: int, | |
frame_length: f32, | |
name: Animation_Name, | |
} | |
update_animation :: proc(a: ^Animation) { | |
a.frame_timer += rl.GetFrameTime() | |
if a.frame_timer > a.frame_length { | |
a.current_frame += 1 | |
a.frame_timer = 0 | |
if a.current_frame == a.num_frames { | |
a.current_frame = 0 | |
} | |
} | |
} | |
draw_animation :: proc(a: Animation, pos: rl.Vector2, flip: bool) { | |
width := f32(a.texture.width) | |
height := f32(a.texture.height) | |
source := rl.Rectangle { | |
x = f32(a.current_frame) * width / f32(a.num_frames), | |
y = 0, | |
width = width / f32(a.num_frames), | |
height = height, | |
} | |
if flip { | |
source.width = -source.width | |
} | |
dest := rl.Rectangle { | |
x = pos.x, | |
y = pos.y, | |
width = width / f32(a.num_frames), | |
height = height, | |
} | |
rl.DrawTexturePro(a.texture, source, dest, {dest.width/2, dest.height}, 0, rl.WHITE) | |
} | |
PixelWindowHeight :: 180 | |
Level :: struct { | |
platforms: [dynamic]rl.Vector2, | |
} | |
platform_collider :: proc(pos: rl.Vector2) -> rl.Rectangle { | |
return { | |
pos.x, pos.y, | |
96, 16, | |
} | |
} | |
main :: proc() { | |
track: mem.Tracking_Allocator | |
mem.tracking_allocator_init(&track, context.allocator) | |
context.allocator = mem.tracking_allocator(&track) | |
defer { | |
for _, entry in track.allocation_map { | |
fmt.eprintf("%v leaked %v bytes\n", entry.location, entry.size) | |
} | |
for entry in track.bad_free_array { | |
fmt.eprintf("%v bad free\n", entry.location) | |
} | |
mem.tracking_allocator_destroy(&track) | |
} | |
rl.InitWindow(1920, 1080, "My First Game") | |
rl.SetWindowPosition(200, 200) | |
rl.SetWindowState({.WINDOW_RESIZABLE}) | |
rl.SetTargetFPS(500) | |
player_pos: rl.Vector2 | |
player_vel: rl.Vector2 | |
player_grounded: bool | |
player_flip: bool | |
player_run := Animation { | |
texture = rl.LoadTexture("cat_run.png"), | |
num_frames = 4, | |
frame_length = 0.1, | |
name = .Run, | |
} | |
player_idle := Animation { | |
texture = rl.LoadTexture("cat_idle.png"), | |
num_frames = 2, | |
frame_length = 0.5, | |
name = .Idle, | |
} | |
current_anim := player_idle | |
level: Level | |
if level_data, ok := os.read_entire_file("level.json", context.temp_allocator); ok { | |
if json.unmarshal(level_data, &level) != nil { | |
append(&level.platforms, rl.Vector2 { -20, 20 }) | |
} | |
} else { | |
append(&level.platforms, rl.Vector2 { -20, 20 }) | |
} | |
platform_texture := rl.LoadTexture("platform.png") | |
editing := false | |
for !rl.WindowShouldClose() { | |
rl.BeginDrawing() | |
rl.ClearBackground({110, 184, 168, 255}) | |
if rl.IsKeyDown(.LEFT) { | |
player_vel.x = -100 | |
player_flip = true | |
if current_anim.name != .Run { | |
current_anim = player_run | |
} | |
} else if rl.IsKeyDown(.RIGHT) { | |
player_vel.x = 100 | |
player_flip = false | |
if current_anim.name != .Run { | |
current_anim = player_run | |
} | |
} else { | |
player_vel.x = 0 | |
if current_anim.name != .Idle { | |
current_anim = player_idle | |
} | |
} | |
player_vel.y += 1000 * rl.GetFrameTime() | |
if player_grounded && rl.IsKeyPressed(.SPACE) { | |
player_vel.y = -300 | |
} | |
player_pos += player_vel * rl.GetFrameTime() | |
player_feet_collider := rl.Rectangle { | |
player_pos.x - 4, | |
player_pos.y - 4, | |
8, | |
4, | |
} | |
player_grounded = false | |
for platform in level.platforms { | |
if rl.CheckCollisionRecs(player_feet_collider, platform_collider(platform)) && player_vel.y > 0 { | |
player_vel.y = 0 | |
player_pos.y = platform.y | |
player_grounded = true | |
} | |
} | |
update_animation(¤t_anim) | |
screen_height := f32(rl.GetScreenHeight()) | |
camera := rl.Camera2D { | |
zoom = screen_height/PixelWindowHeight, | |
offset = {f32(rl.GetScreenWidth()/2), screen_height/2}, | |
target = player_pos, | |
} | |
rl.BeginMode2D(camera) | |
draw_animation(current_anim, player_pos, player_flip) | |
for platform in level.platforms { | |
rl.DrawTextureV(platform_texture, platform, rl.WHITE) | |
} | |
//rl.DrawRectangleRec(player_feet_collider, {0, 255, 0, 100}) | |
if rl.IsKeyPressed(.F2) { | |
editing = !editing | |
} | |
if editing { | |
mp := rl.GetScreenToWorld2D(rl.GetMousePosition(), camera) | |
rl.DrawTextureV(platform_texture, mp, rl.WHITE) | |
if rl.IsMouseButtonPressed(.LEFT) { | |
append(&level.platforms, mp) | |
} | |
if rl.IsMouseButtonPressed(.RIGHT) { | |
for p, idx in level.platforms { | |
if rl.CheckCollisionPointRec(mp, platform_collider(p)) { | |
unordered_remove(&level.platforms, idx) | |
break | |
} | |
} | |
} | |
} | |
rl.EndMode2D() | |
rl.EndDrawing() | |
free_all(context.temp_allocator) | |
} | |
rl.CloseWindow() | |
if level_data, err := json.marshal(level, allocator = context.temp_allocator); err == nil { | |
os.write_entire_file("level.json", level_data) | |
} | |
free_all(context.temp_allocator) | |
delete(level.platforms) | |
} |
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