Created
October 12, 2022 12:57
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[EditorTool("Tile Placer Tool", typeof(TileData))] | |
class TilePlacerTool : EditorTool | |
{ | |
private GUIContent m_iconContent; | |
void OnEnable() | |
{ | |
var icon = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Textures/Editor/TileEditorIcon.png"); | |
// Icon for tools toolbar | |
m_iconContent = new GUIContent() | |
{ | |
image = icon, | |
text = "Tile Placer", | |
tooltip = "Tile Placer" | |
}; | |
} | |
public override GUIContent toolbarIcon | |
{ | |
get { return m_iconContent; } | |
} | |
public override void OnActivated() | |
{ | |
base.OnActivated(); | |
SceneView.duringSceneGui += OnSceneGUI; | |
} | |
public override void OnWillBeDeactivated() | |
{ | |
base.OnWillBeDeactivated(); | |
SceneView.duringSceneGui -= OnSceneGUI; | |
} | |
[Shortcut("Activate Tile Placer Tool", typeof(SceneView), KeyCode.P)] | |
static void TilePlacerToolShortcut() | |
{ | |
ToolManager.SetActiveTool<TilePlacerTool>(); | |
} | |
private void OnSceneGUI(SceneView sceneView) | |
{ | |
// Draw in Scene View | |
} | |
} | |
[Overlay(typeof(SceneView), "Tile Placer Overlay")] | |
public class TilePlacerToolOverlay : IMGUIOverlay, ITransientOverlay | |
{ | |
public bool visible | |
{ | |
get | |
{ | |
return ToolManager.activeToolType == typeof(TilePlacerTool); | |
} | |
} | |
public override void OnGUI() | |
{ | |
// Draw overlay that is only visible when the TilePlacerTool is active. | |
} | |
} |
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