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September 12, 2024 23:28
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For splitting up rectangles into smaller rectangles easily. Great for IMGUI layouting.
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Rect :: struct { | |
x: f32, | |
y: f32, | |
width: f32, | |
height: f32, | |
} | |
cut_rect_top :: proc(r: ^Rect, y: f32, m: f32) -> Rect { | |
res := r^ | |
res.y += m | |
res.height = y | |
r.y += y + m | |
r.height -= y + m | |
return res | |
} | |
cut_rect_bottom :: proc(r: ^Rect, h: f32, m: f32) -> Rect { | |
res := r^ | |
res.height = h | |
res.y = r.y + r.height - h - m | |
r.height -= h + m | |
return res | |
} | |
cut_rect_left :: proc(r: ^Rect, x, m: f32) -> Rect { | |
res := r^ | |
res.x += m | |
res.width = x | |
r.x += x + m | |
r.width -= x + m | |
return res | |
} | |
cut_rect_right :: proc(r: ^Rect, w, m: f32) -> Rect { | |
res := r^ | |
res.width = w | |
res.x = r.x + r.width - w - m | |
r.width -= w + m | |
return res | |
} | |
split_rect_top :: proc(r: Rect, y: f32, m: f32) -> (top, bottom: Rect) { | |
top = r | |
bottom = r | |
top.y += m | |
top.height = y | |
bottom.y += y + m | |
bottom.height -= y + m | |
return | |
} | |
split_rect_left :: proc(r: Rect, x: f32, m: f32) -> (left, right: Rect) { | |
left = r | |
right = r | |
left.width = x | |
right.x += x + m | |
right.width -= x +m | |
return | |
} | |
split_rect_bottom :: proc(r: Rect, y: f32, m: f32) -> (top, bottom: Rect) { | |
top = r | |
top.height -= y + m | |
bottom = r | |
bottom.y = top.y + top.height + m | |
bottom.height = y | |
return | |
} | |
split_rect_right :: proc(r: Rect, x: f32, m: f32) -> (left, right: Rect) { | |
left = r | |
right = r | |
right.width = x | |
left.width -= x + m | |
right.x = left.x + left.width | |
return | |
} |
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