Created
January 15, 2021 18:39
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An example of how a UI Toolkit TextField Suggestion field could be created
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using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
public class TextEditorWindow : EditorWindow | |
{ | |
VisualElement m_Suggestion; | |
TextField m_TextField; | |
[MenuItem("Test/Window")] | |
static void ShowWn() | |
{ | |
CreateWindow<TextEditorWindow>(); | |
} | |
private void OnEnable() | |
{ | |
m_TextField = new TextField(); | |
m_TextField.RegisterValueChangedCallback(TextChange); | |
rootVisualElement.Add(m_TextField); | |
rootVisualElement.Add(new Label("Some Label")); | |
rootVisualElement.Add(new Button { text = "Some Button" }); | |
} | |
void TextChange(ChangeEvent<string> evt) | |
{ | |
if (m_Suggestion == null) | |
{ | |
m_Suggestion = new VisualElement | |
{ | |
style = | |
{ | |
backgroundColor = new Color(0.3f, 0.3f, 0.3f), | |
borderTopColor = Color.black, | |
borderBottomColor = Color.black, | |
borderLeftColor = Color.black, | |
borderRightColor = Color.black, | |
borderLeftWidth = 1, | |
borderBottomWidth = 1, | |
borderRightWidth = 1, | |
borderTopWidth = 1, | |
position = Position.Absolute, | |
} | |
}; | |
rootVisualElement.Add(m_Suggestion); | |
} | |
m_Suggestion.Clear(); | |
for (int i = 0; i < Random.Range(5, 10); ++i) | |
{ | |
var text = System.Guid.NewGuid().ToString(); | |
var label = new Label(text); | |
label.RegisterCallback<MouseDownEvent>(evt => | |
{ | |
m_TextField.SetValueWithoutNotify(text); | |
m_Suggestion.RemoveFromHierarchy(); | |
m_Suggestion = null; | |
}); | |
m_Suggestion.Add(label); | |
} | |
m_Suggestion.style.top = m_TextField.layout.yMax; | |
} | |
} |
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You could do more like change focus when you press up/down with the mouse and press return etc
This version needs you to click on the text