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// sacado de este snipsets y cambiado las | |
//rutas de osc para que pille | |
//el programa andorid osc. | |
import processing.opengl.*; | |
import oscP5.*; | |
OscP5 oscP5; | |
float xrot = 0; | |
float zrot = 0; | |
float xrot_targ = 0; | |
float zrot_targ = 0; | |
float orientation = 0; | |
float xx = 0; | |
float yy = 0; | |
float dampSpeed = 5; | |
void setup() { | |
size(400,400, OPENGL); | |
oscP5 = new OscP5(this,8000); | |
smooth(); | |
} | |
void draw() { | |
camera( 0, 0, 300, | |
0, 0, 0, | |
0.0, 1.0, 0.0 | |
); | |
background(0); | |
// Basic value smoothing | |
if (xrot_targ > xrot) { | |
xrot = xrot + ((xrot_targ - xrot) / dampSpeed); | |
} else { | |
xrot = xrot - ((xrot - xrot_targ) / dampSpeed); | |
} | |
if (zrot_targ > zrot) { | |
zrot = zrot + ((zrot_targ - zrot) / dampSpeed); | |
} else { | |
zrot = zrot - ((zrot - zrot_targ) / dampSpeed); | |
} | |
// Detection for if the iPhone is upsidedown or not | |
if (orientation < 0) { | |
fill(255,0,yy*5); | |
translate(xx, yy); | |
rotateX(radians(xrot)); | |
rotateZ(radians(zrot)); | |
} else { | |
fill(255,0,xx*10); | |
translate(xx, yy); | |
rotateX(radians(xrot*-1)); | |
rotateZ(radians(zrot*-1)); | |
} | |
box(130,10,60); | |
} | |
void oscEvent(OscMessage theOscMessage) { | |
println(theOscMessage.addrPattern()); | |
if(theOscMessage.checkAddrPattern("/acc")==true) { | |
xrot_targ = (theOscMessage.get(0).floatValue()*90); | |
zrot_targ = (theOscMessage.get(1).floatValue()*90)*-1; | |
orientation = theOscMessage.get(2).floatValue(); | |
} | |
if(theOscMessage.checkAddrPattern("/touch")==true) { | |
xx = (theOscMessage.get(0).floatValue()/10); | |
yy = (theOscMessage.get(1).floatValue()/10); | |
println(xx); | |
} | |
} |
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