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import SwiftUI | |
struct ContentView: View { | |
let timer = Timer.publish(every: 0.25, on: .main, in: .default).autoconnect() | |
@State private var progress: CGFloat = 0.0 | |
var total: CGFloat = 1.0 | |
var body: some View { | |
ProgressView(value: progress, total: total) | |
.progressViewStyle(CustomLinearProgressViewStyle1(progress: progress, total: total)) | |
.padding(20) | |
.onReceive(timer) { _ in | |
if progress < 1 { | |
self.progress += 0.1 | |
} else { | |
timer.upstream.connect().cancel() | |
} | |
} | |
} | |
} | |
struct CustomLinearProgressViewStyle1: ProgressViewStyle { | |
var progressColour: Color = .blue | |
var successColour: Color = .green | |
var progress: CGFloat | |
var total: CGFloat | |
func makeBody(configuration: Configuration) -> some View { | |
ProgressView(configuration) | |
.foregroundColor(progress >= total ? successColour : progressColour) | |
.accentColor(progress >= total ? successColour : progressColour) | |
.animation(Animation.linear(duration: 1)) | |
} | |
} | |
struct CustomLinearProgressViewStyle2: ProgressViewStyle { | |
var progressColour: Color = .blue | |
var successColour: Color = .green | |
var progress: CGFloat | |
var total: CGFloat | |
func makeBody(configuration: Configuration) -> some View { | |
ProgressView(configuration) | |
.padding(.all, 10) | |
.background(Color.black.opacity(0.1)) | |
.cornerRadius(10) | |
.foregroundColor(progress >= total ? successColour : progressColour) | |
.accentColor(progress >= total ? successColour : progressColour) | |
.animation(Animation.linear(duration: 1)) | |
} | |
} |
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