Created
February 13, 2020 12:48
-
-
Save karussell/83ea0ff9dc962bc0a77a5b97c69fdcc7 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # Specify a vehicle (FlagEncoder) or another custom profile like | |
| base: car | |
| # in meter | |
| vehicle_height: 3.8 | |
| vehicle_width: 2.5 | |
| # in tons | |
| vehicle_weight: 4.5 | |
| # The formula is defined in CustomWeighting, where the speed_factor can be used to increase and decrease speed. | |
| # If the value is higher than 1 the other values will be divided by this value to make the underlying routing | |
| # algorithm work (normalization) and still have the same effect. And if two conditions are satisfied the values are | |
| # multiplied e.g. if road_class==motorway and road_environment==tunnel, then the resulting speed is | |
| # average_speed*0.85*0.9. The minimum value is 0. | |
| speed_factor: | |
| road_environment: | |
| tunnel: 0.85 | |
| # trucks should be a bit slower on certain road classes compared to the 'base' car | |
| # a more compact JSON-way to list the properties, fully YAML-compatible: | |
| road_class: { motorway: 0.85, primary: 0.9 } | |
| # You can lower the average speed for certain conditions via the max_speed map. The speed_factor is applied before | |
| # this operation. See the following example that sets the maximum speed to 95km/h for motorways. | |
| max_speed: | |
| road_class: | |
| motorway: 95 | |
| residential: 30 | |
| road_environment: | |
| bridge: 85 | |
| # Trucks are slower so limit all speed to this value. In km/h | |
| # If none of the conditions in the map above apply use the fallback, if specified: | |
| max_speed_fallback: 100 | |
| # The distance term changes the influence of the distance. I.e. longer roads get a higher cost. | |
| # The distance_factor_constant is independent of the edge properties and does not influence the ETA. | |
| distance_term_constant: 0.07 | |
| # Now we want to set a preference without changing the taken time. I.e. trucks shall prefer bigger roads and so we could | |
| # increase the speed for them, but this influences time. The default priority 1 won't change something. | |
| # Higher than 1 will prefer the road under the specified condition and lower than 1 will avoid it. | |
| # If the value is higher than 1 the other values will be divided by this value to make the underlying routing algorithm | |
| # work (normalization) and still have the same effect. And if two conditions are met the values will be multiplied. | |
| # The minimum value is 0. | |
| priority: | |
| road_class: | |
| motorway: 1.1 | |
| residential: 0.5 | |
| # cars allow tracks so we should block them here, but in the example in CustomWeightingRouteResourceTest the bridge is only accessible through a track | |
| # track: 0 | |
| # let's assume we transport gas: so NEVER go on restricted roads with hazmat==no | |
| hazmat: { no: 0 } | |
| # avoid destination-only roads | |
| # TODO include private and delivery only access for base car profile so that we can avoid it here, but not exclude it | |
| road_access: { destination: 0.1 } | |
| # avoid turns if possible and links are one simple indication for that | |
| road_class_link: 0.5 | |
| # avoid toll roads | |
| toll: { no: 2 } | |
| # avoid a certain area | |
| area_custom1: 0.5 | |
| areas: | |
| custom1: | |
| type: "Feature" | |
| geometry: { type: "Polygon", coordinates: [[[13.722, 51.053], [13.722, 51.055], [13.731, 51.055], [13.731, 51.053], [13.722, 51.053]]] } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment