Created
February 5, 2018 22:41
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package main | |
import "fmt" | |
type Unit struct { | |
ID int | |
Name string | |
} | |
type Player struct { | |
unit *UnitLazy | |
} | |
func NewPlayer() *Player { | |
return &Player{ | |
unit: NewUnitLazy(getUnit), | |
} | |
} | |
func (p *Player) Unit() *Unit { | |
return p.unit.Get() | |
} | |
func getUnit() *Unit { | |
fmt.Println("Get Unit") | |
return &Unit{1, "hoge"} | |
} | |
func main() { | |
p := NewPlayer() | |
unit := p.Unit() | |
fmt.Println(unit) | |
unit = p.Unit() | |
fmt.Println(unit) | |
} | |
type Lazy struct { | |
v interface{} | |
getter func() interface{} | |
} | |
func NewLazy(getter func() interface{}) *Lazy { | |
return &Lazy{ | |
getter: getter, | |
} | |
} | |
func (l *Lazy) Get() interface{} { | |
if l.v != nil { | |
return l.v | |
} | |
v := l.getter() | |
l.v = v | |
return v | |
} | |
type UnitLazy struct { | |
*Lazy | |
} | |
func (ul *UnitLazy) Get() *Unit { | |
return ul.Lazy.Get().(*Unit) | |
} | |
func NewUnitLazy(getter func() *Unit) *UnitLazy { | |
return &UnitLazy{ | |
NewLazy(func() interface{} { | |
return getter() | |
}), | |
} | |
} |
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