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/* script to calibrate (sound level normalizing) a microphone (or other sensor). | |
used with Sound Sensor v2.0 from flamingoeda.com / electronic bricks | |
sampling based on Arduino Cookbook recipe "detecting sound" chapter 6.7 | |
dim_curve idea by Jims <http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1174674545> | |
created 7 september 2011 Kasper Kamperman | |
http://www.kasperkamperman.com | |
This example code is in the public domain. | |
*/ |
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// ReadPulseCooking.pde | |
import processing.serial.*; | |
/* | |
http://pulsesensor.myshopify.com/ | |
Uses a modified pulse sensor script in Arduino to update each 10ms | |
A different string is formulated with all the data |
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<pre> | |
<?php | |
ini_set('display_errors', '1'); | |
ini_set('error_reporting', E_ALL); | |
/* This algorithm spreads out reoccurring (every n minutes) api calls over time, so server load | |
is balanced. It's only the spreading out part. | |
The whole system uses a database with 60 columns. Each croncall (if we assume one a minute) we read out the |
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<?php header('Content-Type: text/html; charset=utf-8'); ?> | |
<html> | |
<head> | |
<title>Fix wrong encoded UTF8 characters</title> | |
<meta http-equiv="Content-type" content="text/html; charset=utf-8" /> | |
</head> | |
<body> | |
<pre> | |
<?php | |
/* Problem description: |
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/* Demo to create a DMX output on every pin of the Photon. | |
It send the information through DMA, so transmitting data won't cost you | |
extra CPU cycles. Counterpart of this method is that each bit occupies 32bits | |
(unt32_t) in memory. So almost half of the Photon's memory is used for the | |
data array. | |
You can choose to use continuousMode is DMX is transmitted on the maximum speed | |
of around 44 fps. You can't go faster (at least not if you use the whole buffer). | |
This code supports on pin, however without any additional memory cost you could |
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// download HttpClient 4.5.5 from https://hc.apache.org/downloads.cgi | |
// Download Binary 4.5.5 zip: http://ftp.tudelft.nl/apache//httpcomponents/httpclient/binary/httpcomponents-client-4.5.5-bin.zip | |
// Create a folder named code as a subfolder from this sketch | |
// Copy all the files in the "lib" folder to the code folder. | |
// Microsoft Cognetive Services - FACE API | |
// Docs: https://docs.microsoft.com/en-us/azure/cognitive-services/face/quickstarts/java | |
// Thanks to: https://stackoverflow.com/questions/39541634/how-to-send-a-local-image-instead-of-url-to-microsoft-cognitive-face-api-using-j |
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#include "Particle.h" | |
// RM0033 MANUAL - Table 23 / Figure 1 System architecture | |
// Photon is STM32F205 | |
// Only DMA2 is connected with GPIO ports https://stackoverflow.com/questions/46613053/pwm-dma-to-a-whole-gpio | |
// GPIO BSSRL/BSSRH/BSSR http://hertaville.com/stm32f0-gpio-tutorial-part-1.html | |
// DMA_Mode_Circular https://github.com/monkbroc/particle-speaker | |
// Ulrich Radig OctoArtnetNode https://www.ulrichradig.de/home/index.php/dmx/8-kanal-art-net | |
// Thanks to Julien Vanier for the idea of BSRR manipulation. |
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// add source url to image captions | |
// -------------------------------- | |
// | |
// add this to functions.php of your (child) theme | |
// original by Kaspars Dambis: https://kaspars.net/blog/wordpress/how-to-automatically-add-image-credit-or-source-url-to-photo-captions-in-wordpress | |
// modified by Kasper Kamperman: https://www.kasperkamperman.com/blog/source-link-captions-in-wordpress/ | |
add_filter("attachment_fields_to_edit", "add_image_source_url", 10, 2); | |
function add_image_source_url($form_fields, $post) { | |
$form_fields["source_url"] = array( |
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/* | |
Demonstration of the "Penner" easing functions. | |
I've used the Ani library. However you could also copy-paste functions form the source code. | |
This example only uses the functions in the Ani library. The Ani library is really time focused. However | |
with the demo you see how you can add easing on all values between 0.0 - 1.0, and use it for example for | |
music visualisation. | |
- online previz demo http://easings.net/# |
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void setup() { | |
// tip FX2D looks really smooth on retina displays | |
// some things won't work in this mode, but most things do | |
size(640,320,FX2D); | |
} | |
void draw() { | |
background(196); |
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